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LucasArts plans to push PS3/360’s limits with Fracture

In terms of pushing a console to its limits, naturally one would assume that it is the graphical aspect that is being pressed to the core. Rarely does anyone come to the assumption that pushing a console to its limits could also mean hardware elements from a gameplay perspective, instead of visual. In this sense, LucasArts believes that its latest venture, Fracture, is the game to do just that.

What makes Fracture so special is that it features an inventive Terrain Deformation system which permits players to use their many weapons to manipulate the ground beneath their feet. From LucasArts perspective, it was a challenge but one in which would pushes consoles to their limits.

LucasArts explains:

"We are really pushing the limits of what the Xbox 360 and PS3 can do with Fracture. While a lot of games are pushing the limits of what can be done visually in games, we also wanted to push gameplay to levels that literally could not be done on the previous generation of hardware.

"To put it simply, Fracture is one of the few games that really takes advantage of all of the processing power of the new consoles."

A gallant statement by LucasArts indeed. However, it should also be brought to attention that Star Wars: The Force unleashed is another game that plans to push the technological balance in video gaming. Indeed, it would appear that publisher LucasArts is going to use 2008 as a year for reinvention in videogames – stay tuned for more coverage.

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