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Brink dev: PS3 tech is "alien"

27 November 2009

Splash Damage boss Paul Wedgwood has labelled the PlayStation 3’s innards as “alien,” admitting the developer has found it challenging to make the transition from PC to home consoles with upcoming shooter Brink.

Speaking to the chaps at Eurogamer, Wedgwood commented, “I would say that the biggest challenge is that transition from being a pure PC studio to a multiplatform one.”

“To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around.”

Still, this hasn’t been a problem given that the studio has simply hired folk who are more familiar with the PS3’s architecture to overcome the issue, among who include Heavenly Sword’s Dean Calver.

“Luckily it’s not my job to understand job systems: we just hire really talented people to solve it instead,” he explained. “We have Dean Calver who was lead programmer on Heavenly Sword as lead programmer on Brink.”

Brink is due out in spring 2010.


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