The chaps at Blend Games have uncovered further evidence that disaster romp I Am Alive may support some form of multiplayer functionality.
Info comes by way of a LinkedIn profile for Ubisoft Game Designer Paul Robinson, which states, “We are doing some exciting stuff, and if you are a leap mp designer, drop me a line.”
Sounds rather promising, no? As for the game itself, I Am Alive is currently in the process of getting a major facelift via the Splinter Cell: Conviction game engine, hence the delay.
I Am Alive is pencilled in for release during Ubisoft's FY 2011 period for PlayStation 3 and Xbox 360 platforms. We’ll have more on the game as it breaks.