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Trine 2: Complete Story PS4 review: one of the most charming and accomplished adventure platformers in recent years

on 5 December 2013

Trine 2: Complete Story is a bit of rarity. You see, it’s a special sort of curio that manages to hit that sweet spot of accessibility, combines it with a visually staggering fairy-tale setting and allows multiple players to get in on the fun with some decent co-op gameplay.

What also doesn’t hurt is that the ‘Complete Story’ suffix ensures that the PlayStation 4 version of Frozenbyte’s game is the best rendition of their opus yet. Aside from boasting all the expansion content released for the game, it also packs the sort of visual upgrade that dulls the pain of not being able to eat for a month on account of the purring box of obsidian plastic that currently resides under your TV.

Casting players as the adventurous trio of Amadeus the Wizard, Pontius the Knight and Zoya the Thief, Trine 2’s narrative is a perfunctory, if unspectacular yarn that relies much more on visual storytelling than a sophisticated plot or a bunch of witty dialogue. In guiding the three heroes to heed the call of the mysterious Trine crystal, they are whisked off to a magical forest stuffed with nefarious goblin-folk, massive snails, mysterious witches and a special kind of magical water that does funky things to plants.

A 2D platforming puzzle adventure which is lovingly bolstered by the marriage of some astounding art direction and technical wizardry, the gameplay in Trine 2 Complete Story is centred almost exclusively around physics based conundrums and more pointedly, the unique skill sets of each of the heroes that you’ll need to call upon in order to solve them.

They’re a talented bunch too, since Amadeus can move objects and create boxes which can be stacked to reach areas or block hazards while Zoya can harass foes at range with her bow and shoot a grappling hook into certain surfaces, allowing her to swing across, up and over various obstacles. Finally, Pointus the knight is the obvious brawler; a stout fighter decked out in plate armour, he can block attacks and hazards with his shield and is capable of dishing out punishment via his sword and Thor-like projectile hammer.