Fresh reports claiming that PlayStation 4 boasts superior innards compared to Xbox One have surfaced at EDGE (via CVG).
Sources close to the publication state that the memory reads on Sony’s next-generation console ‘are 40-50 per cent quicker than Xbox One,’ and that PS4’s graphics chip’s ALU is also 50 per cent quicker.
Elsewhere, other development sources claim that Sony’s new black box has many more advantages under the hood.
“One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One,” one source claims.
Another added: “Xbox One is weaker and it’s a pain to use its ESRAM.”
The claims come in light of Microsoft improving Xbox One’s CPU from 1.6Ghz to 1.75Ghz. EDGE notes that this is clear indication that the console maker is aware of the discrepancy.
Turn the page for more more development chatter on PS4 and Xbox One.
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Despite this, an anonymous source was quick to pour cold water on the CPU upgrade, stating, “The clock speed update is not significant, it does not change things that much.”
“Of course, something is better than nothing,” the source added.
It wasn’t all doom and gloom for Microsoft’s next-gen box though; one source observed computational advantages of the machine.
“Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely faster.”
PS4 is scheduled to ship in North America on November 15 and in Europe on November 29. Xbox One launches in both territories on November 22.
Stay tuned to PSU.com for more details.