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007 First Light Dev Discuss Importance Of Forward Momentum, Noting ‘Bond Is Really A Character That Thinks On His Feet A Lot’

007 First Light Gameplay Director, Andreas Krogh, has revealed during an interview with Game Informer that forward momentum focus point of how James Bond will play in the upcoming spy outing, noting the character is one that “thinks on his feet a lot,” and as such the team wanted to incorporate that in all major gameplay mechanics.

Forward momentum is one of these things where we just wanted to…Bond is really a character that thinks on his feet a lot, and we want to bring that into all our mechanics, both stealth and combat. In combat, you see this in the way of us having a range of features that kind of closes the gap to enemies. So part of our close combat system is rushing an enemy, but also the ranged combat is like, okay, you might not have a million ammo for your guns, and that means you run low on ammo.

You have to pick up new ammo. How do you get new ammo? You get it from the enemies that are in front of you. So move forward to them. Use some of your closing the gap abilities. Disarm enemies. You get a new gun. Shoot that dry, throw your gun to the next one. Then he’s staggered. It’s easier to run up and take his gun again, or take his ammo and carry on from there and shoot more.

007 First Light is the first major Jame Bond video game in over a decade following the release of the widely-panned 007 Legends. This latest entry will follow a younger Bond (played by Patrick Gibson), who is more inexperienced than the super spy we’ve come to know from Ian Fleming’s novels and the movies, and follows him on a mission to earn his status as a 00 Agent. Many of the iconic characters from the franchise will make an appearance too, including M, Q, and Miss Moneypenny.

[Source – Game Informer via GamingBolt]