For Honor update 1.03 is now live following some down time for the Ubisoft servers as the patch was deployed.
The servers should now be up and running, and players may notice a host of new changes in the latest patch.
Check out the For Honor 1.03 patch notes:
- All Heroes: Simultaneous guard break attempts will push back both players. Subsequent simultaneous guard break attempts will not connect.
- Warlord: Full block stance was not intended to be a reactive tool to replace all other defence methods. The full block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
- Valkyrie: Shield tackle full block property was not intended to be a reactive tool to replace all other defence methods. The shield tackle full block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
- Conqueror: To fix some replication bugs, the heavy attack interrupt block animation has been delayed from immediate to a 100ms delay after the input.
- Kensei: Fixed a bug that caused unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
- Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.
This update above applies specifically to the PS4 and Xbox versions of For Honor. A separate PC patch was also deployed.
Whether Ubisoft has also been working on the frequent For Honor server issues that have caused quite a drop in online players is another matter entirely!