Respawn has pumped out the Apex Legends update 1.55 patch notes for your viewing pleasure, with the update now available to download for PS4, PC and Xbox One versions of the battle royale title. Read more on the latest Apex Legends patch below.
AIRDROP ESCALATION TAKEOVER
With this update, we’re testing a new approach to LTMs. Instead of launching as its own playlist, the Airdrop Escalation LTM will be a “takeover” of the normal “Play Apex” game mode. It’s classic Battle Royale, but with way, way more supply drops. Immediately after you leave the Jumpship, you’ll find a cluster of four supply drops across the map. During each round, more will drop—they land at the same speed as Lifeline’s Care Packages.
Each supply drop contains a fully-kitted weapon of different tiers, depending on the round. For example, Round one’s drops feature level two kitted weapons while Round four’s drops include red armor and crate weapons. As with regular fully-kitted weapons, you can’t break them down or swap their attachments onto other weapons. And, of course, regular weapons and weapons will still appear as ground loot.
PATHFINDER TOWN TAKEOVER
Drop your weapons and get ready for a brawl in Pathfinder’s Town Takeover: Fight Night style.
Entering the ring will prevent any player from using their weapons and any of their abilities. The only way to beat someone is via a bit of fist o’ cuffs. Oh, and don’t worry about any outside ring interference—no outside projectiles, grenades, or abilities can penetrate the ring’s force field.
There’s nothing too meta-shaking this time around; we’re giving Season 7 some extra time to shake out. Horizon released strong, but not overpowered. The below buffs are aimed at small power increases. Rampart still needs overall power, and the Caustic buff is an extra bit of compensation for the loss of vision blur from gas in Season 7. Note that looking at our data, the Season 7 change was a solid buff for Caustic, but he’s not quite where we want him to be.
Amped Cover: Decreased cooldown from 30 seconds to 20 seconds
Gravity Lift: Increased effective cooldown from 16 seconds to 21 seconds
Decreased damage from 22 to 20.
Spread out 3rd/4th pellets to decrease max range of 4 pellet hits (was +/- 7.5 degrees, now +/- 10)
Reserve bullets increased from 175 to 210
In hopes of spreading out the chaos that can occur in final rings, we’re making some tweaks to Rings 5 and 6.
Ring 5 is bigger (1500 unit radius to 2000 unit radius). Time to close is the same.
Ring 6 is the last ring. It will slowly close over 100s somewhere near the center of Ring 5.
QUALITY OF LIFE
Ultimate Accelerants can now be used without opening your inventory. If your ultimate is not currently available, just press the button (or buttons, on a controller) to activate it, and you’ll pull out any stored Accelerant in your inventory and use it automatically.
When in a lobby, if a party member leaves your lobby for any reason, all party members will be marked as “not ready.” This should stop accidental launches into a match when your buddy dipped out for a second.
The fabled “Mark All As Seen” button has been added. Click this to remove the pesky (I mean helpful) red dots.
Pinging the nearest respawn beacon (from spectate) will now always ping the nearest beacon unless you don’t have enough time to use it before the ring closes over it, instead of defaulting to the nearest beacon in the next safe ring.
We now show you how many treasure packs are needed to acquire the next comic page. This should just make it easier to people who are chasing the new bit of lore to know how far away they are.
Caustic should now smash the door with his Heirloom hammer instead of his leg, if available.
We added a small bit of information to the Find Friends box to describe a situation where your friend might not be findable because of their EA account settings.
Fixed an issue with Bloodhound’s UI disappearing after interacting with Horizon’s Tactical.
Fixed an issue with Wraith’s Portals getting destroyed by the Trident.
Fixed an issue with Bangalore’s missile passing through hatch doors when they are closed in Worlds Edge.
Fixed an issue with Mirage’s decoys not making footstep sounds.
Fixed an issue with Hack consuming two Vault keys if two keys were in Crypto’s inventory.
Fixed an issue with Hack getting stuck within the Trident when deployed as a passenger and the trident is on a ramp.
Fixed an issue causing other players to teleport with Revenant if they punch Revenant when he has very little health.
Fixed an issue that didn’t allow Revenant to deploy the Death Totem while on the Trident.
Fixed a lot of windows in World’s Edge that prevented Loba’s bracelet from passing through.
Fixed an issue that allowed Rampart to place Sheila while in the Phase Runner.
Fix an issue where UI elements stayed on screen after using Sheila.
Fixed an issue with Horizon’s abilities not affecting Lifeline’s DOC and Crypto’s drone.