FromSoftware has dropped off the Armored Core VI: Fires of Rubicon update 1.004 patch notes for you to digest, which unpackages a range of bug fixes for the mech combat sequel.
Improvements and Bug Fixes
- Fixed a bug that was preventing AC Data from being loaded when it was using a decal whose image had been deleted from the game server
- Fixed a bug with FLAMETHROWER “WB-0000 BAD COOK” when equipped to the right hand, where firing the weapon while hovering with Tetrapod legs temporarily disabled effects and hit boxes
- Fixed a bug with CORAL OSCILLATOR “IB-CO3W2: WLT 101” where charged attacks had less range when certain parts were equipped
- Fixed a bug with CORAL RIFLE “IB-C03W1: WLT 011” where fully charged attacks would cancel if the attack button was held continuously
- Mitigated issues where frame rate changes would affect the player AC’s firing accuracy and the rapid fire performance of some weapons
- Fixed a bug where using a weapon immediately after switching to it with Weapon Bay caused attack animations and weapon animations to play incorrectly
- Fixed a bug with online matches where an opponent AC would not render if decals were applied to it
- Fixed a bug in the mission “Escape” where some events failed to trigger under certain circumstances
- Fixed a bug in the mission “Ocean Crossing” where the player could get soft-locked under certain circumstances
- Made corrections to the REPLAY MISSION tutorial text, which did not sufficiently explain the actual conditions for achieving an S-Rank rating
The text now reads as follows:
“To achieve an S-Rank rating, you must complete the mission without retrying from a checkpoint, while also destroying a large number of enemy targets and minimizing incoming damage, time taken, and ammunition consumed.”
- Fixed a bug where the game would fail to load after selecting CONTINUE from the Title Screen under certain circumstances