DICE has announced the Battlefield 2042 update 3.1 patch notes for you to digest, which comes packing a range of fixes for audio, weapons, and more. It’s also worth noting that this will be the final Battlefield 2042 update for this year.
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Fixes, Changes, and Improvements
General
- Players that are not the Party Leader can now cancel while waiting in a queue
- Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox
- Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
- Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
- Made improvements to ensure Aim Assist is more consistent during console gameplay
- Ranger’s effective combat range and overall health has been decreased
Audio
- Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
- Fixed an issue where soldiers would not always play indoor specific footsteps
Weapons
- Removed bounce from Underbarrel Grenades when firing at short distances
- 40mm AP Grenades now properly damage vehicles
- Fixed some weapons displaying wrong ammo counts for specific magazines
- DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
- Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
- Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
- Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
- Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes
- LMG dispersion and recoil lowered to improve performance in sustained fire
- Additional improvements to recoil control for all weapons, more specifically automatic weapons.
- Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
- Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30
Vehicles
- Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit
- We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
- Rate of Fire 350 -> 330
- Heat Per Bullet 0.13 -> 0.14
- Heat Drop Per Second 0.5 -> 0.475
- Blast Damage 20 -> 18
- LCAA Hovercraft – 40mm GPL Grenade Launcher
- Blast Damage lowered from 55 -> 35
- The 40mm Utility Pod upwards firing angle is now easier to use
- EBAA Wildcat – 57mm Cannon
- Removed dispersion
- Ammo 12 -> 8
- Impact Damage 85 -> 75
- Blast Damage 70 -> 35
Gadgets
Frag Grenade
- Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
- Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too
- Reduced Frag & Incendiary Grenade max ammo account from 2 -> 1
Prox Sensor
- Lowered spotting radius from 30m -> 20m
- Lowered uptime from 30s -> 14s
- Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1
Battlefield Hazard Zone
- Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all
Breakthrough
- Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
- Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
- Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds
Soldier
- Improvements on back pedaling into objects when being in prone position
- Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle