BeamNG BeamNG.drive Gran Turismo 7 News Polyphony Digital Tone Mapping & HDR Tech PS5

BeamNG.Drive Is One Of The First Games To Implement Polyphony’s Tone Mapping & HDR Tech Process

Racing game BeamNG Drive’s latest update has made it one of the first titles to implement the tone mapping and HDR technology process designed by Polyphony Digital.

The Gran Turismo creator’s tech is considered one of the best in the industry, and the studio made it available to the development community in late 2025 for free. As a result, the tone mapping and HDR tech has found its way to BeamNG.drive, as per the game’s official website, where it replaces the previous ACES tone mapper.

Since version 0.39, BeamNG uses a Gran Turismo 7 tone mapping, replacing the previous ACES tone mapper. This updated system is designed to better preserve physically based lighting values while providing more consistent and higher quality results across both SDR and HDR displays.

BeamNG adds that the Gran Turismo 7 tone mapping eliminates a number of issue that traditional tone mapping has, such as clipped or washed-out headlights, loss of contrast in bright scenes and colour shifting under high intensity.

BeamNG.drive is currently available for PC and will be coming to the PS5 later this year.

Boasting a soft-body physics engine that simulates major components each vehicle in real-time, BeamNG.drive offers near-limitless possibilities and true-to-life behaviour, made possible by years of meticulous design and research. The soft-body physics bring a level authenticity that other games lack, offering accurate damage models while crashes feel visceral. The game offers dozens of vehicles to customise, with everything from wheels, suspension, engines, and more under your control.

[Source – BeamNG via Reddit]