Bethesda’s confirmed that the Agents of Change DLC pack for Brink will hit PlayStation Network on August 4.
In addition to throwing in two new environments, the DLC also offers five new player abilities, two fresh outfits, two new weapon attachments and a bunch of extra Trophies.
What’s more, Bethesda has said that the add-on will be free to grab for the first two weeks, though didn’t go into detail as to what happens thereafter.
Furthermore, the publisher has also rolled out a mammoth update for the shooter, which adds a boatload of fixes. Check them out below.
-Optimized snapshot sizes to reduce bandwidth usage
-Improved network syncing when placing HE charges and hack devices
-Fixed issue with Bot AI continually dropping
-Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
-Extensive weapon balance changes
-Changed default matchmaking from "My Rank" to "My Rank or Higher"
-Removed the “Advanced” config from the list to reduce number of matchmaking buckets
-Added Stopwatch review screen
-Changed stopwatch rules to keep track of number of objectives during calculation of winning team
-Removed the delay when team switching in match warm-up
-Added/moved respawn and time limit values into Netvars for future tweaking
-Added body-type health to the netvars for future tweaking
-Updated Terminal & Reactor to work with changes to atmosphere code
-Fixed Light body types being able to wield Heavy weapons
-Fixed Combat Intuition ability revealing disguised Operatives
-Fixed several stat reporting issues
-Fixed bullets’ point of impact varying from client to client
-Fixed overtime not kicking in on Shipyard 1st objective
-Fixed overtime not ending on Reactor when the hackbox is removed
-Fixed bots not performing objectives on Security Tower after map migration
-Fixed issue with diminishing returns on wall jumps not being applied
-Fixed incorrect command post screens being shown after cutscenes
-Added support for dummy sound files to improve loading times in FIGS
-Fixed being able to place mines on certain walls
-Fixed 3rd person hacking animation not playing
-Fixed being able to see through walls when peeking
-Fixed an issue with FIGS voiceovers not always being played
-Fixed some logic bugs in stopwatch winner calculations
-Fixed objective completion count on Aquarium
-Fixed player nametags disappearing after flash bang even when they are not affected
-Fixed default save data icon not being displayed
-Fixed thin white bar found to the extreme right of round edged UI boxes
-Fixed conflicts in the French code.lang causing some default strings to appear
-Fixed dark shadow-band appearing on narrow fields-of-view
-Fixed debug text appearing at the end of the credits