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Call of Duty: WWII beta feedback details changes coming to final game

cod ww2 beta feedback

The Call of Duty: WWII private beta has just come to a close, but Sledgehammer Games’ work is far from done. Over on Reddit, Sledgehammer Games boss Michael Condrey has detailed some of the changes the studio will make to the game based on the feedback they’ve gotten from the private beta.

  • As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. Its a great boots on the ground game mode, and the match data we’re getting is really helpful. So please be sure to spend some time in Mosh today.
  • We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We’ve spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we’re looking to lock the decision, so please let us know your thoughts.
  • Some of you have expressed concern about the range play needed for the Aachen map. Personally, I enjoy Aachen within the larger map rotation we play at SHG. That said, we’re listening and may make some map changes as a result. Thanks again for staying constructive, it really helps!
  • Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We’re talking about flinch tuning as well, though we don’t have anything concrete to share yet.
  • The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it’s great to see it in match. We’re glad you are enjoying playing with it. It’s a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed. 🙂
  • A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!
  • At 10am PST this morning, we’re rolling out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons. Looking forward to your thoughts once it’s live.

That’s quite a lot of changes, no? If you’ve played the beta, what tweaks and fixes do you want to see in the final game that’s not listed in the list? 

While Sledgehammer Games is going back to boots on the ground with Call of Duty: WWII, those who liked what the studio accomplished with Advanced Warfare will be glad to know that there is a chance for an Advanced Warfare 2 to happen.