Conan Exiles Conan Exiles Update PS4 News PS4

Conan Exiles Update PS4 Patch Notes Arrive For Version 1.52, Brings Parity With PC

Conan Exiles Update PS4

Funcom have released a new Conan Exiles update for PS4 that not only includes a range of community tweaks, but also bug fixes which were required as the result of the December update too. Additionally, the this latest Conan Exiles update for PS4 also brings the version into parity with the Xbox One and PC versions of Conan Exiles, too.

You can catch the full Conan Exiles Update PS4 patch notes below:

Conan Exiles Update PS4 – Post Mount Platform Parity Patch Notes

“We’re releasing a new patch that brings all platforms to the same version. This includes tweaks to the momentum-based movement based on community feedback, fixes to critical issues that arose from the December update, many exploit fixes and some other general and balancing changes previously released for PC.”

Performance & Stability

  • Fixed a number of platform specific crashing instances.

Exploit Fixes

  • Fixed an issue where it was possible to dismantle the Stables for the wrong amount of resources.
  • Fixed an undermesh exploit.
  • Fixed an issue where it was possible to move another player.
  • Fixed some situations in which it would be possible to refill arrow stacks with different stat values.

Combat Fixes

  • Fixed an issue where armor penetration on bows and arrows would stack incorrectly.
  • Fixed an issue where the Accuracy 40 perk worked for NPCs but not for players.

AI & Thrall Fixes

  • Fixed an issue where pet levels could reset after dedicated server restart.
  • Decreased thrall damage output.
  • Thralls and pets would on some instances lose their progress on a server restart. This should now be fixed.

Balance Updates

  • Increased the Demon-Fire Barrage damage for buildings by about 40%
  • Decreased stone requirement for Siege Boulder recipe from 250 to 150 stone.

General Bug Fixes

  • Fixed an issue where health regeneration was giving too much health points per tick.
  • Fixed an issue where logging in, other mounted nearby players could have a desynched relative location to their mounts.
  • Fixed an issue where character customization options would reset (temporarily) to default while mounted.
  • Fixed an issue where the player’s breath bar would drain when on a mount in water.
  • Fixed an issue that would cause certain thralls to be locked to a certain growth rate.
  • Fixed an issue regarding sprinting mode not toggling off automatically when the mount stops.

Terrain & Environment Fixes

  • Removed spawnpoints for foals from near the starting river. Foals still exist in other places on the map.

Animation & Cinematic Fixes

  • Tweaked player movement acceleration based on community feedback.
  • Fixed an issue where using swords while mounted could stutter animations.
  • Fixed an issue where walking backwards while mounted would affect the weapon attack animation and the mount walking direction.

UI & Text Fixes

  • Fixed an issue with stretched paperdoll models in inventory and stats menu.
  • Keybindings for mounts can now be changed (Bound to the same keys as normal movement).
  • Fixed an issue that would cause two actions to be bound to the same key when changing keybindings. Those previously affected by this issue should restore their keybindings to default after patching to get this change applied.

Source: Funcom