UPDATE:
Booth’s departure has been confirmed by Sony in a statement to Axios, in which the format holder said she “helped drive the success PlayStation Studios is experiencing today and her passion in fostering an environment where a team’s creative vision could fully flourish has left a positive impact on many game developers”.
“We’re thankful for Connie’s numerous contributions to the company and wish her the best in future endeavours.”
ORIGINAL ARTICLE:
Connie Booth, PlayStation’s head of internal production, is reportedly no longer at Sony, according to God of War creator David Jaffe.
On Sunday, Jaffe tweeted that he had caught wind of some “sad, frustrating, potentially super disrespectful news” that would mean “the Sony we all came up with is mostly dead.” He later confirmed that he was referring to Booth’s departure, although the news has yet to be officially confirmed.
Booth is a PlayStation veteran having been involved in the production of more than 100 titles at Sony, including Crash Bandicoot (1996), where she saved as senior producer. Since then, Booth has worked on a number of franchises including Spyro the Dragon, Syphon Filter, Ratchet & Clank, SOCOM, Uncharted, Resistance, The Last of Us, and Ghost of Tsushima.
Here’s what I can tell you. She is no longer at Sony. I don’t have a lot of details, I don’t know if she was fired, or laid off – when I heard the story everyone was telling me she was fired, and then I heard that her team was also walked out of the building. I don’t know if that’s just someone being dramatic or if that actually happened.
Jaffe added that he doesn’t know the full details although he is fairly sure that Booth has indeed left Sony, and has “heard it from four different people two in and two out of Sony.” It isn’t know if Booth left willingly or was fired, however.
[Source – David Jaffe]