Crimson Desert developer Pearl Abyss has dropped off a fresh patch for the game today on PS5, PC, and Xbox Series X/S, focussing on stability improvements and bug fixes. Among the issues fixed include a bug that saw The Cursed Knight quest not being completed even after its subquests have been finished, as well as ironing out an issue where Ambush would be activated against an unintended target. Meanwhile, various localisation bugs have been fixed and bugs involving a delay when interacting with NPCs and the player was unable to move around while holding a lantern during a memory fragment have been removed. You can read the full Crimson Desert update 2.01.00 patch notes below.
Content
- Fixed an issue where furniture would spawn without the house at Greymane Camp.
- Fixed an issue where summoning Blackstar would cause other mounts to be summoned in certain situations.
- Fixed an issue where the quest “The Cursed Knight” would not be completed even after completing all of its subquests.
- Fixed an issue where the actual amount of resources required to complete camp donation missions was lower than the displayed amount.
- Added “Gold Bar Investment Mission” as a new dispatch mission.
- Improved horse-riding quests so that the horse’s health also recovers when retrying the quest.
- Added a visual effect to the skill menu that shows which skills are unlocked when acquiring specific skill-related knowledge.
- Improved the photo mode to allow the camera to be tilted.
- Improved Camp donations so that Camp Funds gained from donating Silver are now increased by 10x.
Combat / Action
- Fixed an issue where the character would stop flying when using “Force Current” while flying.
- Fixed an issue where “Ambush” was activated against an unintended target.
- Fixed an issue where the character would freeze underwater when using “Body Slam” in shallow water.
- Fixed an issue where Spirit would not be replenished when using “Focus” while clinging.
- Fixed an issue where “Focused Charged Shot” could not be used with a musket.
- Fixed an issue where the player’s comrades and mounts would not engage in combat with enemies in certain situations.
UI
- Improved the minimum font size settings menu displayed when first launching the game so that the value changes with a single click on the arrow.
- Fixed an issue where the bottom UI would disappear when selecting “Select” while switching between tabs while equipping or removing Abyss Gear.
- Fixed an issue where Spanish could not be selected as a voice language in certain situations.
- Fixed an issue where the UI would not display correctly in certain situations.
Graphics / Settings
- Improved an issue where visual noise was particularly noticeable in rainy weather and around puddles.
- [Mac] Fixed an issue where indoor areas appeared too dark on M5 devices due to a lighting-rendering error.
- Fixed an issue where placing outdoor furniture would cause frame rates to drop near fences.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where a delay occurred when interacting with NPCs.
- Fixed an issue where the withdrawable amount of gold bars was displayed incorrectly when the player was carrying more items than the inventory capacity.
- Fixed an issue where the Martial Monk’s Cloth Robe was classified as a headgear.
- Fixed an issue where the conveyor belts at the chocolate factory was not functioning.
- Fixed an issue where the headgear would briefly become visible when enhancing weapons while “Display Headgear – Show in Combat” was enabled.
- Fixed an issue where Barden Middler would disappear if he moved out of the player’s field of view after the Calphade ending cutscene.
- Fixed an issue where the “Mark Target” key guide did not appear when aiming a ranged weapon while sliding.
- [Damiane/Oongka] Fixed an issue where Kliff remained visible while playing as Damiane or Oongka.
- Fixed an issue where selecting “Details” for certain regions on the map could cause the camera view to be obstructed by the terrain.
- Fixed an issue where the player could move around while holding a lantern during a memory fragment.
- Fixed the visual of swords so that sheaths do not appear for swords that are not equipped.
- Fixed an issue where stone plates could only be interacted with while standing on them during the quest “Thinning Blade.”
[Source – Crimson Desert Patch Notes]
