Bandai Namco Games has confirmed details on Dark Souls 3 update 1.13 for PS4, PC, and Xbox One.
The next title update for the critically acclaimed action-RPG will roll out on April 12 for Sony’s current-generation console, and includes a wealth of changes for the game’s PvP mode, such as weapon tweaks and adjustments to the summon/invasion system.
Related – Dark Souls 3 Review
Chief among the new additions for Dark Souls 3 update 1.13 include a new PvP arena known as Round Plaza, while players can now summon a total of two Darkmoon Blades or Blue Sentinels. in addition, there’s now a cool down period before the host player can summon a White Phantom should one of them die during an invasion.
Check out the Dark Souls 3 update 1.13 patch notes below.
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Summons
(First value being upper limit, second being lower limit)
- Sign summons – SL + 10 + ( SL * 0.1 ) / SL – 10 – ( SL * 0.1 )
- Way of the Blue – SL + 15 + ( SL * 0.1 ) / SL – 15 – ( SL * 0.1 )
Invasions
- Dark Spirit – SL + 20 + ( SL * 0.1 ) / SL – ( SL * 0.1 )
- Mound Maker – SL + 20 + ( SL * 0.15 ) / SL – ( SL * 0.1 )
- Covenant – SL + ( SL * 0.1 ) / SL – 20 – ( SL * 0.2 )
Find the full list of patch notes below:
- Addition of the arena “Round Plaza” to the Undead Match
- Fixed a bug where players could invade hosts during a boss fight
- Fixed a bug where disabled items could be used
- Fixed a bug where “Spear of the Church” would be summoned outside the boss battle area
- Fixed a bug where red phantoms could be summoned after the appearance of a “Darkmoon Blade” or “Blue Sentinel”
- Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
- Up to a total of two “Darkmoon Blades” or “Blue Sentinels” can now be summoned during online multiplayer
- When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
- Increased the level range at which “Darkmoon Blades” and “Blue Sentinels” can be matched
- Increased drop rate of “Seed of a Giant Tree”, reduced the number that can be carried and greatly reduced the duration of its effect
- Fixed an issue where some weapon skill animations could be used with other weapons
- It is now easier to be interrupted when using most weapon skills
- Reduced the absorption bonus during the latter half of “Perseverance” weapon skill
- Increased tracking on attack animations for “Pike” category weapons
- Increased stamina damage dealt by “Fist” category weapons
- Added a small window where damage taken is increased after initiating a parry with “Fist” and “Claw” category weapons
- Reduced damage of “Gargoyle Flame Spear” and “Dragonslayer Spear”
- Increased poise effect with “Lothric Knight Long Spear”
- Added Faith scaling to “Sunlight Straight Sword” and “Yorshka’s Spear”, and reduced Strength and Dexterity scaling accordingly
- Reduced critical damage of “Crow Quills”
- All attacks from “Rose of Ariandel” can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
- Fixed a bug where the second L1(LB) combo attack when two-handing “Onikiri and Ubadachi” was not dealing thrust damage
- Fixed a bug where bleed effect for “Pontiff Knight Great Scythe” wasn’t displaying in the menus
- Fixed a bug where weapon skill “Quake” of “Quakestone Hammer” would deal more damage than intended to “Spear of the Church”
- Reduced damage of “Dark”, “Fire” and “Raw” infusions for “Lothric Knight Greatsword”
- Reduced damage of “Dark” and “Fire” infusions for “Murky Hand Scythe” and “Dragonslayer’s Axe”
- Increased the charge rate for effects that trigger on continuous attacks (e.g. “Pontiff’s Right Eye”, “Old Wolf Curved Sword”, “Carthus Beacon”)
- Re-adjusted damage and scaling for “Simple”, “Crystal”, “Fire”, “Chaos”, “Lightning”, “Dark”, “Deep”, “Blessed” weapon infusions that were changed in Regulation Version 1.32
- Increased stamina consumption of the sorceries “Magic Shield” and “Great Magic Shield”
- Increased FP consumption of the sorcery “Great Magic Shield”
- Increased FP and stamina consumption, and reduced duration of the sorcery “Hidden Body”
- Reduced stamina consuption and increased duration of the miracles “Great Magic Barrier” and “Vow of Silence”
- Reduced FP consumption of the miracle “Great Magic Barrier”
- Fixed a bug where the amount of healing received from the miracle “Lifehunt Scythe” would always be dependant on the Faith value of the weapon equipped in the right hand slot
- Reduced the effectiveness of “Carthus Bloodring”
- Reduced the absorption penalty when wearing “Prisoner’s Chain”
- Fixed other various issues