Bohemia Interactive DayZ DayZ Update 1.52 News PS4

DayZ Update 1.52 Patch Notes Reveal Medieval Gear Including Crossbow & Sword

Bohemia Interactive has unwrapped the DayZ update 1.52 patch notes for your viewing pleasure, which comes packing a slew of additions including a crossbow, sword, plus a variety of key bug fixes and other improvements.

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GAME

ADDED

  • Crossbow and color variants
  • Bolts and Improvised Bolt variants
  • Sword
  • Mace
  • Chainmail
  • Chainmail Leggings
  • Chainmail Coif
  • Norse Helm
  • Chest plate
  • Medieval Boots
  • Wool Gloves with fingerless and color variants
  • Feathers
  • Game hints in the loading screen
  • Added new game hints
  • Thrown items and moving vehicles now move smoother on high refresh rate devices
  • Status icon for mild leg injuries
  • UI brightness can be adjusted in the settings
  • The character now spawns with items pre-assigned to their Quickbar
  • Sound indicator when dying of thirst
  • Support for the “Players Met” functionality on PlayStation
  • Leaning was only possible with raised hands when using MnK
  • The controls screen had the “menu” and “inventory” buttons swapped (https://feedback.bistudio.com/T169894)
  • The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox
  • The Gamertag in the Online list would sometimes display a ‘*’ instead of the actual symbol or letter being used
  • Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 – private)
  • Fixed an exploit to glitch through walls
  • It was possible to execute a stealth kill even if there was an obstacle between the player and the target
  • Several explosions were missing their tail sounds
  • The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement
  • The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499)
  • The action to refill a partially filled gasoline container would appear at water sources
  • The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535)
  • Items ruined while in a container carried in hands would float in the air
  • Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 – private)
  • It was very difficult to reach the “Open trunk” action for the Olga 02 wreck
  • Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831)
  • Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981)
  • Links between remote detonators and explosives were not persistent
  • The character could collide with items dropped from a thrown fireplace
  • Interrupting of building by another player could result in desync
  • On lowest FOV settings, the camera would zoom out instead of in when focusing the view
  • Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216)
  • Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869)
  • The player could fall to their death when reconnecting while high on a ladder (https://feedback.bistudio.com/T156308)
  • Infected could walk through specific base building objects
  • Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054)
  • Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows
  • Weight of the heat pack was irrationally high
  • It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056)
  • It was possible to purify an empty container
  • Placing a tent inside a bigger tent could cause inventory management problems
  • Thermometer was not displaying realistic temperatures in cases of sickness
  • The character could get stuck when changing stances while dropping an item
  • Player could desync and fall through the map by going prone or being attacked by infected
  • Accessing ladders from crouch position could offset the character’s collision
  • PU scope reticle would glow slightly at night
  • Heat comfort was not handled properly after reconnecting on elevated positions in buildings
  • The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682)
  • Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826)
  • Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M)
  • A damaged Battery could lose quantity when being swapped
  • A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711)
  • UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570)
  • The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629)
  • Desync when reconnecting near a car or entering a running car’s network bubble could result in the client showing a stalled state for the car
  • Aiming while prone would not take the terrain surface into account normally
  • The state of weapons would not be reflected properly when dropped to the ground
  • The texture for bloody hands was darker on survivor model 11
  • The action to wash hands was even available when gloves are put over the bloody hands
  • Infected could walk through rocks
  • Infected could walk through piles of wooden planks
  • The NVG headstrap could be dropped on the ground upon reconnect
  • Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846)
  • Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427)
  • Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters
  • Bird and cricket ambient sounds would not react to explosion sounds
  • The player could get stuck in the load-in queue at position 0 while being kicked off the server
  • Fixed a bug that could transform vehicles into unusual shapes
  • Fixed an issue where players with poor network connection could influence the connection of other players
  • Fixed several cases of items falling through the map when being thrown
  • Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086)
  • It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 – private)
  • Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 – private)
  • M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065)
  • Interrupting the unpacking action by jumping would spawn unlimited amounts of paper
  • Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681)
  • Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809)
  • It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736)
  • Water from animal troughs was not contaminated with cholera
  • It was possible to shave a character’s face while it was covered with a mask
  • RPM of cars could jump up while entering

CHANGED

  • Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts
  • Assigned scope zoom to Right on the D-Pad on the new control scheme
  • Reworked falling damage impact depending on height
  • Tweaked sounds of doors with valve lock
  • Changed the horn sound of the M3S truck
  • Increased the audibility of explosions
  • Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844)
  • Login timers are now also displaying in minutes and hours
  • Zoom functionality is no longer reduced during fast movement in crouch or prone
  • Applied minor visual tweaks to the Great Helm
  • Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175)
  • Tweaked impact sounds for metallic objects depending on the targeted surface
  • Ripened horticulture plants now stay for twice as long before they start to decay
  • Increased the minimum amount of quick slots available to the player
  • Reduced the amount of additional quick slots given by certain gear
  • Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688)
  • Removed the “Loading…” text on the login timer
  • Washing hands is now a continuous action
  • Tweaked the width of all tire tracks
  • Changed the animation for pill consumption
  • Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes
  • Reduced the reflection on the glass of scopes
  • Improvised fishing rod can now be dismantled
  • Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127)
  • Distant lights are much dimmer
  • Transition from close up light to distant is much smoother
  • Slightly increased the damage the Sarka 120 takes from impacts
  • The drying rate of items has been adjusted to correctly reflect item location and outside influences
  • Increased the duration of the wringing action
  • Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting)
  • Reduced the chances of pristine weapons getting jammed when chambering a bullet
  • It was possible to see under the map while driving with vehicles in 3rd person
  • Reduced the view obstruction of the great helm
  • Adjusted the sizes of several dialogue boxes to better fit their texts
  • Items will now be placed to the side of vehicles when dropped

CENTRAL ECONOMY

  • Fixed: Removed headtorches definitions from “cfgspawnabletypes.xml” and “cfgrandompresets.xml”
  • Fixed: Humvee wheels were not marked as “vehicleparts” causing them to often spawn in sheds instead of on wrecks
  • Fixed: Chicken feather was missing from “types.xml”
  • Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves
  • Tweaked: Adjusted medieval loot spawns to accommodate new items
  • Tweaked: Reduced amount of 7.62×54 mm and 9×39 mm ammunition spawning

CHERNARUS

  • Fixed: Chernarus economy files included Livonia animal territories
  • Changed: Updated the Chernogorsk football field

LIVONIA

SERVER

  • Added: Server config parameter ‘disableMultiAccountMitigation’ (default = false) to disable login timer increases upon account or device switch on the server (Documentation)
  • Added: Xbox whitelist now supports hashed ID and not just gamertag
  • Added: Object spawner supports direct p3d spawning (Documentation)
  • Added: Server config int parameter ‘networkObjectBatchSend’ (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation)
  • Added: Server config int parameter ‘networkObjectBatchCompute’ (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation)
  • Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287)
  • Added: Object Spawner: “enableCEPersistency” which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory
  • Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 – private)
  • Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195)
  • Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844)
  • Fixed: Items spawned before CE Init were not persistent
  • Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401)