News

Dead Island PS3 patch raises level cap

Techland has today announced via their official Dead Island blog that a new patch has been released for their latest zombie-bashing first-person shooter. The patch with feature more than your usual game-balancing, and introduce a higher level cap. 

Along with general fixes and interface improvements, the team at Techland is bringing new blueprints for weapon mods, and quest fixes. See the full list of changes below.

Gameplay improvements:

 – Level cap raised to 60

 – New blueprints for weapon mods added

 – Infected damage reduced

 – Infected no longer interrupt player attacks

 – A series of improvements to subsequent playthroughs implemented:

quest XP rewards adjusted

XP rewards for challenges adjusted

in subsequent playthroughs XP is awarded for all quests completed in co-op

 – Purna’s ammo carrying capacity increased by 50%

 – Character state from a save game can now be loaded when using the Start from Chapter option

 – New balancing option added: enemy levels can now be adjusted independently for each co-op player

 – Players respawn with more health

 – Picklock skill level required to open a lock is now clearly indicated

 – Improved rewards in weapon crates

 – All weapon crates now contain rewards

 – Kick ability balanced, now requires stamina

 – Items can now be picked up instantly; this is reflected in adjusted animations

 

Fixes and interface improvements

Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.

Fix: equipped items no longer swap mysteriously after drinking an energy drink

Tweak: healing with medkits from inventory works better, makes smarter choices of medkits

Fix: loot from dead enemies is now always identical for all co-op players

Fix: Purna no longer finishes her Fury with fists equipped

Fix: map tracking after death

Fix: zone info in the quarantine zone (City of Moresby)

Tweak: respawn point selection is now smarter

 

General:

 – Improved stability and network performance in co-op

 – Quest and reward fixes implemented

 

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