Hideo Kojima’s Death Stranding will utilise the same game engine as fellow PlayStation 4-exclusive open-world adventure, Horizon: Zero Dawn.
Speaking during a panel at the PlayStation Experience 2016 over the weekend, the Kojima Productions chief confirmed that the decision to use Guerrilla Games’ Decima engine was made following the Metal Gear creator’s studio tour earlier this year.
The engine itself is noted for its hardware-pushing capabilities—you only need to look at Horizon to see what it’s capable of—with Guerrilla Games’ Herman Hulst stating the tech has advanced by a “quantum leap” in the past few years.
Death Stranding trailer 2 confirms another familiar face
Death Stranding was announced during Sony’s E3 2016 showcase back in June, where Kojima-san debuted an atmospheric and decidedly ambiguous teaser trailer confirming a starring role for actor Norman Reedus in the upcoming action title. The game received a brand new trailer at The Game Awards last week, revealing that Mads Mikkelson will be appearing in the game, while a character featuring the likeness of Guillermo Del Toro was also showcased.
Kojima-san hasn’t revealed too much about Death Stranding since its official reveal, although he has confirmed it will feature an open-world setting and include action-based elements and some form of multiplayer functions. He also said that the Death Stranding release date will be positioned at some point before 2019, so it’s still some way off.