Hideaki Itsuno, the director behind Dragon’s Dogma 2, has revealed that the development team took inspiration from Grand Theft Auto V, specifically in regards to how the Rockstar Games title was able to create realistic NPCs.
It’s been a decade since the original Dragon’s Dogma came out, and Itsuno-san was asked if there were any games that inspired elements within the sequel during a chat with VGC. GTA 5 came up as a main influence, as one of Itsuno’s main goals is to create the feeling of a living world in Dragon’s Dogma 2, something which Rockstar achieved with its crime epic.
We mostly just wanted to take things that we couldn’t achieve in Dragon’s Dogma at the time it came out, whether it be from just lack of time or pushing the limits of the hardware that was around at the time. So the main inspiration was sort of ourselves, and finally being able to achieve what we wanted on this current console generation.
If I had to pick one other game that came out in the meantime, I would actually say GTA 5. I kind of admired how they were able to create a world in which it really felt like the NPCs were going about their lives independently of the player. All kinds of interesting emergent behaviour could happen whenever you were exploring the city and all kinds of weird accidents felt like it would happen whether you were there or not. That feeling of a living world is something that I’ve definitely tried to achieve in Dragon’s Dogma 2.
Dragon’s Dogma II is currently in development for PS5, PC, and Xbox Series X/S, and you can read our hands-on with the game here.
[Source – VGC]