Tymon SmektaĆa, the lead game designer on Techland‘s Dying Light 2, has revealed during a chat with WCCFTech, has revealed that the upcoming parkour-fused zombie sequel will still be focused around ‘cornerstone’ RPG mechanics that revolved around player choice.
Asked if the sequel is still ‘heavily structured’ around RPG mechanics such as choice and consequence, Smektala revealed that this is indeed the case, but said that narrative choices are only one way of experiencing Dying Light 2.
Absolutely, it’s another cornerstone of the project. But as we explained a few times already, narrative-based choices are just one of the ways players can express their agency. Another one is the City Alignment system, which is the main system that allows players to make changes to the City.
Dying Light 2 is currently in production for PS5, PS4, PC, Xbox Series X/S and Xbox One, and will feature a Performance and Quality mode for PS5 and Xbox Series X, as well as ray-tracing. Nonetheless, the PS4 and Xbox One editions are the team’s priority, as they’re the base consoles.
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[Source – WCCFTech]