Dying Light 2 Dying Light 2 Halloween Event Dying Light 2 Update 1.056 News PS5 Techland

Dying Light 2 Update 1.056 Out Now For Tower Raid: Halloween Run

Techland has deployed its Halloween update for Dying Light 2, which sees the return of Tower Raid, plus a host of fixes for the likes of co-op and gameplay. You can read the full details in the Dying Light 2 update 1.056 patch notes below. Dying Light 2 was released in February 2022, and you can read our full review here.

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Tower Raid

  • Lobby: Resolved overlapping mesh issues.
  • Fixed instances of getting stuck in obstacles on Floors 5, 10, 11, and 20.
  • Resolved visual issues on Floor 17.
  • Corrected clipping items and assets on Floors 9 and 19.
  • Closed an out-of-bounds escape window on the roof; adjusted asset positioning.
  • Volatile Tyrant can no longer trap players between objects.
  • “Raid Failed” screen now displays without delay.
  • Fixed progress tracking for multiple bounties.
  • Minor adjustments made to modifiers.

Co-op

  • Resolved co-op spawning issues in Tower Raid.
  • Fixed co-op soft locks in Tower Raid.
  • Players no longer get stuck on the “Waiting for Host” screen.

Gameplay

  • Infected around Military Convoys now attack on approach.
  • Fixed the “Diva” quest issue where Lola’s mink stole could get stuck.
  • Improved AI collision, ensuring Biters maintain player distance.
  • Volatile Hives reappear in GRE Vaccine Lab spawn.
  • Resolved soft-locks in Pilgrim Missions.
  • Fixed NPCs causing gameplay soft-locks.
  • Updated Bash and Crowd Runner skills’ video previews to match in-game mechanics.
  • Enhanced physics for Bash and Crowd Runner skills.
  • Fixed unlimited balls bug; picked-up Game Ball remains in inventory.
  • Resolved issue of being unable to pick up certain items.

Technical

  • Updated “Gritty” Filter preset (no changes to “Gritty Dark”).
  • Restored missing materials in the environment.
  • Added missing SFX and VFX for EXPcalibur and grenade splash.
  • Minor improvements to water splash behavior for throwables and traps.
  • Vegetation now reacts to weather with reduced wind effects.
  • Fixed LODs in the Wharf and Garrison Electrical Station areas.
  • Adjusted Aiden’s reactions when quickly entering and leaving UV areas.
  • Fixed issue where changing outfits in the stash resumed dialogue playback.
  • Adjusted Aiden’s orientation at the end of dialogues.
  • Fixed game freeze when opening the map while changing locations.
  • Resolved missing DLC pop-up issue after offline sessions.
  • Patched visual settings bugs and improved upscale calibration.
  • Fixed redirect button issues in the Steam overlay.
  • Resolved DL Points purchase issue when logged into both PS4 and PS5.
  • Adjusted Vigilant Jackal Charm bonus.

UI

  • Corrected subtitle inconsistencies in some side quests.
  • Fixed occasionally missing dialogue options with the Colonel.

DevTools

  • Added new prefabs in the slums.
  • Fixed missing terrain bug.
  • Resolved LoD issues.