Crytek’s lauded CryEngine technology is apparently ‘way beyond next-gen consoles already,’ studio boss Cevat Yerli has said.
Chatting with CVG at E3 this week, the Crysis developer said that in addition to tweaking the performance of the existing CryEngine, the firm also has a dedicated team beavering away on the next iteration of the tech.
“There are two CryEngine teams working in parallel," said Yerli. "One is refreshing the current version and the second team is working on the major version.
"We’ve been touting CryEngine as a next-gen technology for about two years now. Since 2010 CryEngine has been next-gen ready. You look at today’s next-gen offerings with supposedly next-gen graphics… That’s exactly what we were talking about two years ago.”
Yerli went on to trumpet boundary-pushing features for the next CryEngine, before teasing the fact Crytek was among the first studios in the world to gain access to next-gen hardware.
“People have by now caught up but we haven’t been sitting around – we’ve been pushing the boundaries as well," he continued. "A lot of these features will be visible in the next iteration for the engine.”
“We were one of the first studios in the world to get access to all of the next-generation consoles. Obviously we can’t talk about what they are but we know what next-gen entails. I think people… I’m not going to judge it because it’ll get me in trouble, but next-gen is actually not a clear picture right now."
Crytek is currently working on Crysis 3 for PlayStation 3, PC and Xbox 360, which is already among one of the best-looking games of the current crop of home consoles. Read our E3 2012 preview of the sci-fi shooter here.