Godfather II executive producer Hunter Smith has boldly claimed that the combat system in the upcoming mobster sequel is “the best in the genre.”
Speaking to CVG, Smith said, “I think our combat experience is the best in the genre.”
“It’s a very intuitive experience. To go hand-to-hand we moved from having to lock on to everybody just to interact with them and then stick mashing to right and left controls so you really feel that you’re tied into your avatar in terms of your right and left hands.
“We also added combos because we have the right and left experience,” he explained.
Smith went on to say that shooting mechanics are “free aim,” allowing players to pop a cap in an enemy’s head or disarm them by shooting the weapon out of your foes hand.
“Our shooting experience is completely free aim all the time. You can then lock on and move within the lock on window for headshots or knee shots or to shoot a weapon out of a guy’s hand.
“So we leveraged what we thought was best last time and then took it to the next level to tie you closer to the avatar, so you can still grab guys and swing them from side to side or throw them over a balcony,” said Smith.
The Godfather II will be released on February 27 for PlayStation 3, PC and Xbox 360.