Publishing giant EA has filed a patent for an in-game difficulty system that is able to adapt to the skill of a player, in an effort to keep folk engaged for longer.
Spotted by GameSpot, the patent was filled by EA in October 2020, but wasn’t made available for public consumption until last month. The description details Dynamic Difficulty Adjustment which will “perform automatic granular difficulty adjustment” in a way that would be “undetectable by a user.”
In addition to the above, the filing also reveals that the technology will have the ability to go through a user’s past activity to “generate a game retention prediction model that predicts an indication of an expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.”
Adaptive difficulty is already available in a number of games including the Director system seen in Left 4 Dead, and Capcom’s Resident Evil 4 also tucked way a dynamic difficulty system that some folk didn’t know about.
That’s about all there is to know right now, but we’ll be sure to keep an eye on things.