FromSoftware has deployed a new patch for Elden Ring Nightreign across PS5 & PS4, which implements a range of bug fixes for the co-op spinoff. One of the more prominent features is the increased chance of nabbing weapons with the madness status ailment, while in terms of bug fixes, an issue where the the Ultimate Art gauge was filled more than expected when attacking fighting some enemies has been ironed out. There’s more to digest, so check out the Elden Ring Nightreign update 1.01.03 patch notes below.
Elden Ring: Nightreign is billed as a standalone entry in the series that takes place in the first open-world area of Elden Ring, only now features procedurally generated content. There’s a major focus on co-op this time around, with teams of three players able to prepare over a period of three in-game days to face off against the final boss. However, the game employs a gradually decreasing gameplay area like battle royale titles, which resets after dispatching a minor boss at the climax of each day. You can read our full review here.
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General balance adjustments
- Increased the chance of obtaining weapons with the madness status ailment.
Bug Fixes
- Adjusted the Whirlwind skill effect visibility when the Relic Effect “[Guardian] Increased duration for Character Skill” is active.
- Fixed a bug where the Demon Merchant would spawn near the Night’s Tide when the Demon Merchant curse event was encountered.
- Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.
- Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect “Power of the Great Ancient Dragon” of the “Bolt of Gransax” weapon.
- Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.
- Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.
- Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.
- Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.
- Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.
- Fixed a bug where lingering character phantoms did not appear in Limveld.
- Added staff information in the game’s credit.
Steam-only adjustments
- Fixed a bug where the game might freeze momentarily or for an extended period in some environments.
[Source – Elden Ring Nightreign Patch Notes via IGN]
