Sony Santa Monica Studio has lifted the wraps off the God of War Ragnarok update 5.04 patch notes for you to digest, which implements a bunch of gameplay and stability improvements into the game.
Related Content – Upcoming PS5 Games 2024: The Best PS5 Games Coming Soon
BUG FIXES
GAMEPLAY
- Fixed an issue where rifts would not close and block progression after many hours of play
- Fixed an issue preventing the Rönd of Purification from being unlocked successfully
- Adjusted score calculations (Settings / Difficulty Hud Visualization to enable) to increase reward for higher risk taking and avoiding death
- Fixed an issue with final score calculation being lower than expected after using suspend and resume
- Fixed an issue where health stones would erroneously re-appear
- Fixed an issue that was preventing the Axe Weapon Glyph: Bare Force from ever being offered
- Fixed an issue where the Axe Labor: Pride of the Frost would not update correctly
- Improved re-roll tokens to not present the previous runic options at Runic Glyph chests
- Three burden opportunities per attempt can now be guaranteed if the player has an open burden glyph slot when arriving at the Labyrinth
- Fixed an issue preventing the Hind of Deadly Vitality and Hilt of Weightless Recovery from being fully upgraded in New Game +
- Various glyph and combat balance tuning for improved game health
GENERAL STABILITY
- Fixed an issue where the Lost Items chest would be open after returning to base game preventing the acquisition of Valhalla completion unlocks
- Fixed an issue where Kratos could fall through the world when interacting with a rift
- Fixed an issue where the Chest Breaker upgrade would not work in the Vanaheim sanctuary
- Fixed a crash related to burdens and challenges in the menu
- Fixed an issue where a part of Mimir and Sigrun’s story would be skipped
- Kratos did some work on his shoulders to round them out a bit more
- Various additional smaller stability fixes
[Source – God of War Ragnarok Patch Notes Via Sony Santa Monica Studio]