Black Matter has unwrapped the Hell Let Loose update 1.012 patch notes for your consumption, which adds the Burning Show content. This brings a bunch of new goodies to the table, including extra vehicles, weapons and a host of general improvements such as bug fixes and gameplay tweaks.
New with the release of Update 13 –
Map Rotation:
- Map rotation will be limited for the first 1 week after Update 13 release to make new maps more accessible through matchmaking
Limited Map rotation includes:
- Kharkov Warfare
- Foy Offensive (GER)
- Remagen Warfare (Night)
- Kharkov Offensive (SOV)
- Foy Warfare (Night)
- Kharkov Offensive (GER)
- Remagen Offensive (US)
- Hurtgen Forest Warfare (Night)
- Foy Offensive (US)
- Kursk Warfare (Night)
- Foy Warfare
- Kursk Offensive (GER)
- St Marie Du Mont Warfare
Vehicles
- Added Soviet T-70 Light Tank
- Added Jeeps to all factions
- GER: Kubelwagen
- US: Willys Jeep
- SOV: GAZ-67
Weapons
- Added Flamethrowers
- GER: Support lvl.8
- US: Support lvl.8
- Added Molotovs
- SOV: Assault lvl.9
- SOV: Support lvl.6
- SOV: Automatic Rifleman lvl.3
- SOV: Rifleman lvl.6
- DP-27 buff
- Reduced recoil while brace firing from 0.75 to 0.2
- Increased damage from 65 at 75 meters to 100 at 150 meters
Loadouts
- Added Lend-Lease Bazooka loadout for Soviet Anti-Tank lvl.8
Maps
- Added Kharkov
- Kharkov Warfare
- Kharkov Offensive GER
- Kharkov Offensive SOV
- Added fire damage logic to preplaced fire assets across all maps
Gameplay/Features
- Added persistent dismantle progression (saves progress for 5 seconds of inactivity)
- Added shared dismantle progression (dismantles faster the more people there are assisting)
- Improved Satchel placement logic
- Improved Satchel damage consistency
- Vehicle engines now drown when being submerged in water
- Added 10 new trophies/achievements to console:
- Frozen Fields
- Fast Track Delivery
- Firestarter
- Fight Fire with Fire
- This Is a Flammenwerfer, It Werfs Flammen
- Jeep Let Loose
- Liar, Liar, Pants of Fire!
- Za Zdorovie!
- Drop it Like Its Hot!
- Molotov Party!
Cosmetics
- Skull Bucket DLC
- GER: Paratrooper Fallschirmjäger M38
- GER: Double Decal Police M35
- US: 101st Airborne 506th PIR Paratrooper M1
- US: 29th Infantry Division M1
- SOV: 1941 Model Blockaded Leningrad Helmet
- SOV: M36 Budenovka Winter Cap
- Winter Warfare DLC
- GER: Winter Covered Fallschirmjäger M38
- US: Winter Covered M1
- SOV: Winter Covered SSh-40
- SOV: Winter Toques
- Base Winter Uniforms
- US: M1943 Winter Uniform
- SOV: Ameba Winter Uniform
- GER: Heer Schneetarnjacke Winter Smok
- Base Winter Helmets
- GER: White Painted M42
- US: White Painted M1
- SOV: Winter Painted SSh-36
- SOV: Winter Painted SSh-40
- SOV: White Ushanka
- SOV: White Tied Ushanka
HUD/UI
- Added the ability to set cosmetic presets in the Barracks and Loadout screens
- Added additional non-verbal comms
- Precision Strike
- Request Ammo
Optimization
- Refactored the animation system to use fewer bones per character mesh
- Particle and decal FX optimization
- Improved LoDs for vehicles
Effects
- Added variation to the Bombing Run explosion FX
Sounds
- OPs/Garrisons/Half-tracks radio effect now fades to static noise when overrun by the enemy
- Added UI SFX for deploy countdown in the final 3 seconds
Animation
- Refactored a new animation system. This should result in increased performance and smoother animations in TPP
Bug Fixes:
- [Fixed] Adjustments made to the M1943 Winter Uniform causing visibility issues.
- [Fixed] Adjustments to SFX for medium tanks colliding with objects.
- [Fixed] Adjustments made to Personal Stat tracking.
- [Fixed] Improvements to stability of title in various menus & maps.
- [Fixed] Improvements to stability when reconnecting headset during loading screen.
- [Fixed] Barracks UI highlight remaining when changing presets.
- [Fixed] Faction and role being changeable while focus is still on customization menu.
- [Fixed] Improvements to UI elements of the Team17 cross play interface.
- [Fixed] Improvements to performance when dying and shooting vehicles.
- [Fixed] Addition of fortification snapping.
- [Fixed] Fix for the long standing ‘Loadout Bug’
- [Fixed] Fix for the long standing ‘Grenade Bug’
- [Fixed] Improved ‘Shots Hit’ statistic to not count structures/vehicles shot with firearms
- [Fixed] Drivers can no longer turn off the engine to ‘stealth roll’ long distances in vehicles
- [Fixed] Incorrect plane used to drop Ammo Drop for RUS/GER
- [Fixed] The Russian Commander Fuel abilities list order isn’t consistent and changes
- [Fixed] Satchel Charges won’t destroy barbed wire at certain distances
- [Fixed] German Fuel Nodes are unable to be destroyed with Satchel Charges
- [Fixed] Gunshot SFX can still be heard after the player that is shooting with certain weapons dies
- [Fixed] Panther (German Heavy) has a shorter cooldown after spawning it compared to the Tiger
- [Fixed] Machine gun cannot be mounted in specific type of buildings across all the maps
- [Fixed] [FPP] The German Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
- [Fixed] “This sector is locked” hint triggers unproperly in deployment screen
- [Fixed] Muzzle flash FX is missing from DP-27 Machine Gun
- [Fixed] US Medium Tank M4A3 has no SFX when colliding with objects
- [Fixed] At very specific angles Trucks would sometimes not receive damage
- [Fixed] Floating fireball is visible after vehicle engines are damaged and repaired
- [Fixed] Tanks moving in reverse will automatically change to Gear 1 when the tracks are destroyed
- [Fixed] Satchel damage against Belgian gates is inconsistent
- [Fixed] Walking into supply truck crates causes the dropping sound effect to be played
- [Fixed] AP and HE shells are unable to suppress enemy players.
- [Fixed] Destroying the Panther rewards the player with the wrong combat score
- [Fixed] Hull and coaxial machine guns do not reload after exiting and entering during reloading
- [Fixed] Choosing the Bill Head on a US role equips the player with the Hans Head from the German side
- [Fixed] Kills With The RG-42 Grenade and Mk2 Grenade Are Not Recorded If Thrown Post Death
- [Fixed] Soldiers don’t have 3rd person animation for vertical aiming movements on specific map HQs
- [Fixed] Head rotates unnaturally after being revived.
- [Fixed] The Russian Half-Track appears in the wrong part of the Russian Commander ability list.
- [Fixed] No animation transition present when ADS with Flare Gun
Console Specific Bug Fixes:
- [Fixed] [Xbox] Adjustments made to various achievements.
- [Fixed] [PS5] Adjustments to haptics of vehicles & guns.
- [Fixed] [Xbox] Adjustments to vibrations of explosions.
- [Fixed] [Both] “Take Cover” achievement now counts kills of players within vehicles.
Vivox
- Improvements made to Vivox communication system.
- [Fixed] Unit, Leadership and Party VOIP stop working after some time.
- [Fixed] Unplugging/plugging headsets in repeatedly breaks VOIP.
Network Improvements:
- Servers for Central US added as an option for US players to improve network.
Stalingrad
- [Fixed] Players can clip into a specific metal roof and hide from enemies
- [Fixed] One of the buildings in the vicinity of the Nail Factory lacks collision below the staircase on the ground floor
Foy
- [Fixed] Adjustments to lighting within the interior of houses when smoke is present.
Purple Heart Lane
- [Fixed] Player can spawn into closed house in C8.
- [Fixed] Invisible wall collision is present on a section of stone wall along the main road
Omaha Beach
- [Fixed] Adjustments made to various misaligned textures.
Remagen
- [Fixed] Rubble can be seen through when prone.
- [Fixed] There is a kill volume in sector E10 that makes vehicles disappear
- [Fixed] Misaligned Train
- [Fixed] Multiple visual issues around a trench
- [Fixed] There is a large, misaligned dirt pile near a German Bunker
- [Fixed] Mud embankment along road is misaligned in multiple places
Kursk
- [Fixed] Light can be see shining through the ground
- [Fixed] Floating grass is present in certain areas
- [Fixed] Misaligned terrain texture present in sector C9
- [Fixed] A pair of wooden gates are not connected to any fence
- [Fixed] The artillery shells are misaligned with the terrain
- [Fixed] Two metal barrels in certain location are clipping through a wooden fence
Carentan
- [Fixed] Some crater assets allowed players to see under the terrain
Utah
- Repair stations spawn in American HQs on US-Offensive
- [Fixed] Some hedge instances being able to block bullets