Arrowhead Game Studios Helldivers 2 Helldivers 2 Update 1.003.102 News PC PS5

Helldivers 2 Update 1.003.102 Rolls Out For Minor Fixes, Arrowhead Confirms Larger Fixes In The Works For ‘More Significant Patch’

Arrowhead Game Studios has revealed that it has deployed Helldivers 2 update 1.003.102 to address a number of small technical hiccups with the critically acclaimed shooter. While there’s not much to see here, the studio did confirm that a ‘more significant patch’ is in the pipeline that will feature larger fixes and content updates. Beyond that, Arrowhead has also outlined some of the lingering issues for Helldivers 2, which will presumably be remedied soon enough.

Helldivers 2 was released for PS5 and PC in February 2024, and remains one of the most popular multiplayer titles for Sony’s current-generation home console. Back in May, Arrowhead revealed that its next game will be ‘100% funded‘ by the studio, but hasn’t ruled out working with Sony again in the future. Last month also saw the release of a major update for Helldivers 2, known as Heart of Democracy.

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General Update

  • Released a small pre-weekend hotfix addressing minor technical issues.
  • Larger fixes and content updates remain in development and will be part of an upcoming, more significant patch.

Known Issues (Ongoing and Confirmed)

Newly Identified Problems

  • Weapons featuring alternate fire modes incorrectly display as “Guided” or “Unguided” regardless of the actual mode. Functionality remains unaffected.
  • Stim Pistol and Quasar Cannon currently lack certain sound effects.
  • Terminid enemies fail to spawn during “Evacuate High-Value Assets” missions in City environments when set to Difficulty 4 or lower.

Technical Problems

  • Keybinding settings do not save when using AZERTY or French keyboard layouts after restarting the game.
  • Players using Microsoft IME languages (Korean, Japanese, Chinese) are unable to input corresponding symbols in the chat feature.

Gameplay Bugs

  • Explosives may cause Helldivers hidden behind terrain to ragdoll unexpectedly.
  • Firebomb Hellpods are unable to destroy larger enemy classes such as tanks.
  • Certain weapon scopes display inaccurate field-of-view (FOV) values inconsistent with the weapon model.
  • The Entrenchment tool, when picked up, results in other support weapons appearing as though they are also the Entrenchment tool.
  • The StA-11 SMG may consume a magazine without reloading properly if the reload animation is interrupted.
  • Eruptor weapon lacks an animation when loading the second-to-last bullet in its chamber.
  • SR-64 Cinderblock armor’s right gauntlet appears misaligned.
  • Capes do not render correctly in the Armory tab, displaying instead as a blank grey texture.
  • Using a stim while holding a stratagem ball leads to the stratagem being unequipped.
  • Both NPCs and enemy units can clip through terrain, particularly during City-based “Defend High-Value Assets” missions.
  • Weapon customization screens do not accurately reflect sway and reload time statistics.

[Source – Twisted Voxel]