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Hidetaka Miyazaki Reflects On Bloodborne, Says It’s ‘A Special Game For Me’ That Had A ‘Challenging Development Cycle’

Speaking during an interview with Game Informer, Dark Souls creator Hidetaka Miyazaki reflected on PS4’s much-loved Bloodborne, where he described the game as not only being very special for him for a number of reasons while also noting its troubled development cycle.

When Game Informer’s Brian Shea revealed that Bloodborne was the first Souls title to click for him, Miyazak-san replied enthusiastically,, II’m very glad to hear that,” he exclaims. Bloodborne is a special game for me as well. I’m very, very happy to hear you say that.”

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He was then asked why Bloodborne is particularly noteworthy amongst his creations, to which Miyazaki replied:

A couple of reasons. The first one being it was probably one of the most challenging development cycles we’ve had from a studio perspective. The second, perhaps bigger element is how personal it was for me in the sense that I’ve imparted a lot of my own ideas into this game, whether it be story, the world-building component, or even the game mechanics and game systems that are in place. It is perhaps the strongest reflection of my type of flavoring of a game that one can experience.

Speaking of Bloodborne, Miyazaki recently admitted that many staff at FromSoftware want to see a PC port of the critically acclaimed title, although he didn’t outright confirm or deny whether it was in the pipeline.

Miyazaki’s latest outing is of course Elden Ring, which launched in February 2022 to critical and commercial success. The game’s first and only expansion, Shadow of the Erdtree, is pencilled in for a June 21, 2024 release. You can read our full verdict here.

[Source – Game Informer]