Speaking during an interview with WCCFTech, Dambuster Studios’ CJ Kershner confirmed that the upcoming Homefront: The Revolution is targeting a resolution of 1080p at 30fps on PlayStation 4 and Xbox One. The PC version will not be locked to a specific performance.
"As far as I know, it will be FullHD. We’re targeting 30FPS on consoles, and on PC it’s whatever hardware you’ve got that you can throw at it. We’re obviously constantly optimizing the engine and again, like I said, trying to make the most out of the hardware; those numbers shift depending where we are in development, but our final target is 30 on consoles," said Kershner.
Elsewhere, he also confirmed the presence of Physically Based Rendering in the upcoming shooter:
"We do have Physically Based Rendering. Some of the more technical aspects I’m not totally up to date, but we’re constantly adding new things to CryEngine 3 and optimizing it to really get the most of all the hardware that we got available."
Homefront: The Revolution is scheduled for release on PS4, PC, and Xbox One in Q1/Q2 2016. The game takes two years after the events of the original Homefront in the year 2029, with the invading Greater Korean Republic (GKR) losing its grip on western states in the U.S. to the North American forces. Despite this, the GKR’s campaign has had more success in the east, and has captured Philadelphia and turned it into one of its major operating bases. The Revolution will focus on resistance member Ethan Brady in an attempt to retake the lost state.
The sequel was originally in development at Crytek UK following the shuttering of Kaos Studios, the creator behind the first Homefront. After THQ folded in early 2013, Deep Silver picked up the publishing rights to the game to distribute The Revolution alongside Crytek. However, the Homefront IP would ultimately be sold off to Deep Silver’s parent company, Koch Media, with development shifting to the newly-formed Dambuster Studios, with a large chunk of Crytek UK’s staff joining the new outfit.