Ascendant Studios Immortals Of Aveum Immortals of Aveum Update 1.003 News PS5

Immortals Of Aveum Update 1.003 Patch Notes Revealed For Gameplay, Performance & UI Fixes

Ascendant Studios has unleashed the Immortals of Aveum update 1.003 patch notes for you to soak up, which comes packing a range of improvements for areas including gameplay, UI, performance and more.

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KEY FIXES:

  • Increased the mouse sensitivity range so users can adjust the setting lower as needed
  • Fixed underlying issue that could cause console brightness to appear too dark or too bright

GAME PERFORMANCE:

  • Fixed multiple instances of occasional crashes and progression blockers
  • Fixed an issue where game was overwriting save slots when the user spawned at a specific location
  • Improved various instances of FPS drops and stuttering throughout the game
  • Addressed areas where the game would occasionally hitch or freeze momentarily
  • Improved loot spawn time

GAMEPLAY:

  • Fixed instances where objects were sometimes not appearing in the correct location
  • Fixed various instances where spell cooldown, reload, and animations could trigger incorrectly or interfere with spell function
  • Fixed various possible issues caused by dying and respawning
  • Prevented spells being cast in the background of cinematics
  • Addressed exploits in the Chapter 2 Howler fight
  • Addressed exploit in the Obelisk Fane
  • Addressed display issue with Spell preview videos
  • Fixed various combat quirks with Archon and Red Elementals
  • Addressed exploits when navigating the terrain in specific locations
  • Fixed multiple areas where user could fall through map or get stuck
  • Minor balancing and stat updates
  • Addressed minor combat exploits

UI/UX:

  • Added text to display unspent Ascension points when the user earns Arcanum
  • Various level map fixes and improvements to ensure UI elements display as intended
  • Fixed various instances where text did not display properly
  • Improvements to the Performance Budget tool UI
  • Fixes to Objective marker and Quest descriptions occasionally not displaying correctly

PC-SPECIFIC:

  • Dialogue options now clickable using the mouse
  • Prevented Fury Spells from being cast during conversations with NPCs
  • Added a loading animation on the “Optimize Game Files” screen
  • Fixed issue where message prompts were occasionally not appearing upon changing settings
  • Added three graphics settings: Mesh Pool Quality, Shadow Rendering Pool Size, Render Target Pool Size
  • Fixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problems
  • Fixed issues that sometimes occurred when changing the display resolution or display mode

CONSOLE-SPECIFIC:

  • Removed empty boxes from Display menu tab

XBOX-SPECIFIC:

  • Slightly improved graphical quality on Xbox Series S

MISC. CHANGES & MINOR FIXES:

  • Made it so that tutorials related to combat appear again if you die before completing the tutorial
  • Added a link to a help page when the game experiences online connectivity issues
  • Fixes for missing or mistimed subtitles
  • Fixed an issue where colorblind mode was displaying incorrectly
  • Fixed an issue where combat banter would not play during The Morbane boss battle
  • Updated localized Privacy and Cookie Policy documents
  • Game credits list updated
  • Minor visual improvements and fixes throughout the game to UI, VFX, animation, cinematics, and other art
  • Minor fixes to audio mix and SFX

[Source – Immortals Of Aveum Patch Notes Via Official Site]