Sucker Punch has posted a new job listing for its as-yet unannounced PlayStation 4 title, confirming the game will include third-person melee combat—could this possibly relate to a third entry in the inFAMOUS series?
The opening in question is for a combat designer, details of which can be found below. While nothing on inFAMOUS is explicitly stated, it certainly fits the bill of a third-person AAA title that Sucker Punch is aiming for.
“We’re looking for a combat designer who knows how to throw a good digital punch (and make it feel realistic viz-a-viz a game controller). If you’ve got at least one shipped AAA title where you were instrumental in the design its 3rd person melee system, please send us your resume. We’ll read it, talk to you on the phone, laugh at your jokes, and hopefully start giving you money in exchange for your combat design expertise.”
Responsibilities
Be the driving force behind melee design at Sucker Punch.
Collaborate effectively with contributing teams members (code, animation, sound); helping to bring together all the best ideas into one functioning whole.
Create well defined tasks with clear deadlines for contributing team members.
Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
Playtest melee concepts (both internally and externally), then interpret results and make changes.
Participate in the larger scope of the game’s design (contributing without being asked) with an eye towards making the best possible complete experience.
Qualifications
Demonstrated ability to lead a strike team from various skillsets (code, animation, sound).
At least 4 years of game design production experience.
Demonstrated ability as the driving force on a AAA 3rd person melee combat system.
(Please send us a link to a video showing off that combat system)
Position is currently open to those eligible to work in the States, and willing to relocate to Bellevue, WA.
Sucker Punch’s last effort was inFAMOUS: Second Son and its expansion for PS4 back in 2014. Prior to that, it worked on two success PS3 inFAMOUS projects in 2009 and 2011, respectively.