Speaking during an interview with Nightdive Studio’s Lawrence Sonntag, Kevin Levine has described his upcoming title Judas as an “old-school” and “traditional” single-player game, echoing the type of experience he grew up with.
Levine noted that players get the whole experience with your purchase, as there’s no monetisation to speak of; however, Levine made it clear he’s not criticising developers for implementing these practices in their games. It’s just the Judas is born from the type of games that he grew up with.
I grew up playing single-player games. And I grew up before […] certain types of monetisation existed. I’m not here at all to say this is bad, or this is good, right? That’s not really my thing. I know the kinds of games I like to make, and so we never made a game… like, Judas is a very old-school game.
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You buy the game and you get the whole thing. There’s no online component. There’s no live service, because everything we do is in service of telling the story and transporting the player somewhere.
We’re very fortunate. This is no diss on any developers who have done that, because look, games are expensive to make, and we’re very fortunate to work at a company where they believe in us enough that they say, ‘Okay, you’ve been working on this thing for a long time, it’s gonna cost a reasonable amount of money, and we’re not gonna push any of that stuff on you.’
Judas is currently in development at Ghost Story Games and is currently without a release date.
[Source – Nightdive Studios YouTube via Eurogamer]
