Electronic Entertainment Expose [E3] 2008 News

Killzone 2 badge system unveiled, detailed

Brand new details have arisen regarding Killzone 2’s online multiplayer, which, judging from these facts, looks to be quite deep.

A new badge system will allow users to mix and match abilities into primary and secondary spots to complement their play style. This keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Here’s the entire list of all Killzone 2 badges.

The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.


Primary badge ability – Sets up an automated turret which targets the enemy
Secondary badge ability – Repairs ammunition dispensers, mounted guns, and automated turrets


Primary badge ability – Revives downed team mates
Secondary badge ability – Throws a health pack, which can be picked up by other players


Primary badge ability – Uses a cloaking suit to become near-invisible
Secondary badge ability – Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates


Primary badge ability – Dons heavy armor twice as strong as normal
Secondary badge ability – Temporarily boosts running speed


Primary badge ability – Throws a coloured smoke grenade, which serves as a spawn point
Secondary badge ability – Requests air support from a sentry bot which targets the enemy


Primary badge ability – Assumes the disguise of a randomly selected enemy player
Secondary badge ability – Throws a sticky, proximity-activated C-4 charge