Brand new details have arisen regarding Killzone 2’s online multiplayer, which, judging from these facts, looks to be quite deep.
A new badge system will allow users to mix and match abilities into primary and secondary spots to complement their play style. This keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.
Here’s the entire list of all Killzone 2 badges.
Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer:
Primary badge ability – Sets up an automated turret which targets the enemy
Secondary badge ability – Repairs ammunition dispensers, mounted guns, and automated turrets
Medic:
Primary badge ability – Revives downed team mates
Secondary badge ability – Throws a health pack, which can be picked up by other players
Scout:
Primary badge ability – Uses a cloaking suit to become near-invisible
Secondary badge ability – Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates
Assault:
Primary badge ability – Dons heavy armor twice as strong as normal
Secondary badge ability – Temporarily boosts running speed
Tactician:
Primary badge ability – Throws a coloured smoke grenade, which serves as a spawn point
Secondary badge ability – Requests air support from a sentry bot which targets the enemy
Saboteur:
Primary badge ability – Assumes the disguise of a randomly selected enemy player
Secondary badge ability – Throws a sticky, proximity-activated C-4 charge