Killzone 2 lumbered players with too much urban-based warfare during the first half of the celebrated sci-fi shooter, developer Guerrilla Games has said.
Chatting with CVG, producer Steven Ter Heide conceded that the shooter’s environments lacked variety, and revealed that this was one of the areas the team made a conscious effort to improve for the follow-up.
"I think with Killzone 2 we stayed too long in the urban setting, there wasn’t enough variety towards the first half of the game," he said. "There was more variety towards the end but a lot of people didn’t get to there."
With Killzone 3 however – which PSU awarded a mighty 9.5 a few weeks back – Ter Heide encourages gamers to plough through the whole campaign, as there’s stacks more to see and do.
"I would like people to experience that, that there’s something new every couple of minutes. Now I’m in a tank, now I’m doing this, now I’ve got a jetpack,” he explained.
"So I’d like them to have a better experience by playing all the way through this roller-coaster and see more of the stuff that we’ve made because there is a lot of good stuff in there. That variety has to come through."