Kingdom Come: Deliverance News PS4 PS4 Pro

Kingdom Come: Deliverance PS4 Pro Resolution Confirmed (And Regular PS4 Too)

Developer Warhorse Studios has today confirmed that sublime looking open world RPG Kingdom Come: Deliverance PS4 Pro will run at 1080p resolution, whereas standard PS4 owners will see their version of the game run at 900p.

The confirmation came from Warhorse PR Manager Tobias Stolz-Zwilling who went on record with outlet Wccftech about how the highly anticipated title performs on PS4 and PS4 Pro.

Kingdom Come: Deliverance PS4 Pro Is Looking Stunning

Speaking to Wccftech, Stolz-Zwilling said:

“The PS4 Pro is a powerful console as well and we are trying to utilize the power of each platform - within the limits of the CryEngine. We heavily modified the engine to our needs and are very happy with the results. But compared to the Xbox One X, the PlayStation 4 Pro runs at 1080p resolution and slightly worse Global Illumination/particle effects simulation. Then again - we are pushing all platforms to their limits. Both the base PlayStation 4 and Xbox One will run at 900p.”

Kingdom Come: Deliverance PS4 Pro 02
4K it might not be, but Kingdom Come: Deliverance PS4 Pro will still be looker all the same.

Though some folks might find themselves a touch disappointed by the fact that Kingdom Come: Deliverance doesn’t run above 1080p on PS4 Pro, it’s important to realise that the game is chucking around a whole host of seriously impressive graphical effects, character models and environment geometry in a massive open world.

For the uninitiated, Kingdom Come: Deliverance lets players choose their own destiny in a medieval open world RPG that takes the ‘dragons’ out of Dungeons & Dragons, and instead presents a much more gritty, and realistic yarn the likes of which PS4 owners really haven’t seen before.

Relatedly, our very own Aaron Varshney went hands-on with the game last month and was bowled over by the range of emergent possibilities that it offered players.

Kingdom Come: Deliverance is set to release on PS4, Xbox One and PC next month.

Source: Wccftech

  • justerthought

    All credit to this dev for making the right choice when optimizing the game for PS4 and PS4 Pro. They have correctly ignored the 4K box ticking exercise used by fanboys who never actually play the game. Those people just collect the data as ammo and list them in forum arguments. The dev has bravely focused on the gamers who will actually buy the game, giving them a playable experience above all else.

    Let’s hope they have done the same with the frame rate and frame pacing. The optimisation process should cut everything back until you get a smooth frame rate performance and only add eye candy back if it has no effect on the frame rate performance. A beautiful game is no good if it does not run silky smooth at 30fps when actually played.

    The base line frame rate performance that devs should be supplying has now been set by games like Horizon Zero Dawn, AC Origins, the PS4 Pro patched Witcher 3, and the PS4 Pro patched Fallout 4. The awesome Skyrim remaster was very enjoyable to play on the base PS4, but had unplayable stuttering on the PS4 Pro version due to the silly 4K box ticking exercise.

    We don’t want a resolution eye candy war, pushing the consoles too hard. Gamers just want games that are enjoyable to actually play. No eye fatigue due to stuttering frame rates and definitely no screen tear. If the dev is struggling to hit this target, then the game should be delayed until it’s fixed. Launching the game broken and then fix it with a patch 6 months later just won’t work. Gamers are wise to that now. Gamers play the game when they purchase, not 6 months later.

    Ofcourse we will have to wait and see if the dev actually delivers because it is a PC dev and they normally have an easier ride with brute force PC programming. The Cryengine is also a brute force game engine designed for PC.

    The game Prey also used Cryengine, so it was unplayable on the PS4 Pro and took over a year to be patched into a playable condition. I desperately wanted the game because it was a great game on PC, but I ended up waiting a year for it to be patched correctly and bought it for £12 because its value had dropped through the floor. Guess who lost out on that transaction. No me.

    But at least they seem to be identifying the problem and have stated that the game engine has been modified. Definitely not a pre-order. I’ll wait and see because the PC beta was very boring and clunky as hell with zero polish. Typical PC game.