Ryan Shah, CEO and lead programmer of Kitatus and Friends, has touched base on the boost clock design of the PS5 CPU & GPU, stating it opens up a number of new opportunities for game creators.
UK Indie Dev On PS5 Boost Clock Design
Speaking with WCCFTech about the design of the PS5, Shan noted how Sony has given developers freedom to utilise the console’s meaty innards as they see fit.
I think it’s a bit like when developing for PC, where you have access to all that different hardware and you can kind of tune things based on your needs. And what Sony are essentially saying are, here’s your tool of options, you can absolutely throttle to the max. We prefer if you didn’t, but if there’s like a fringe case where you’re just off that tiny bit of performance you need, we will let you squeeze a little bit extra.
It also opens up a lot of different opportunities such as, say that you wanted to take rendering for some specific thing like a particle and you wanted to run it through something like the CPU for a specific cutscene, that’d be possible now whereas historically you had to be really careful that you didn’t flood a specific thread.
It opens up a lot of interesting opportunities of offloading that kind of stuff elsewhere on the machine, which is something that’s getting less and less common, to offload other parts of the machine, but it seems like especially from PlayStation 5’s technical conference by Mark Cerny a few weeks back, they’re really pushing for that ‘Here’s the hardware. Here’s how you access what you need, go in and make something beautiful’ kind of mantra.
The PS5 is scheduled for release in holiday 2020.
[Source – WCCFTech]
