Square-Enix has shed some light on the delay behind the PlayStation 3 version of The Last Remnant, revealing that the highly anticipated RPG was pushed back mainly due to “development reasons” attributed to the Unreal Engine.
When asked on the reasons behind the game’s delay, members of the Last Remnant Team told Gamespy, “This is mainly for development reasons,” adding, “We’re developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side.”
“It was only really workable after Unreal Tournament was published, so this was mainly a development decision,” the team added.
The Last Remnant will be coming to the Xbox 360 first as a timed exclusive, with the PS3 version following some time after.
Players assume the role of an 18 year-old swordsman named Rush Skyes, who embarks on a mission to rescue his sister, Irina, ultimately ending up in the middle of a global conflict surrounding a series of powerful artefacts known as remnants.
In terms of content, director Hiroshi Takai has revealed that the game will incorporate a brand new combat system, referred to as a "Turn-burst, command-based system using symbol encounters,” as well as various Quick Time Events (QTEs)