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Latest SSX dev diary centers on level design

Electronic Arts recently uncorked its third SSX developer diary, this time focusing on the perilous slopes through which the series’ boarders shred. Yes, it’s time to talk level design.

With such goals as "make awesome feel easy," and "sell memorable moments," the EA Canada-developed reboot tries to go back to the series’ roots of fun, creative gameplay. For the sake of video games-starved snowboarders everywhere, we hope they pull it off. Check out the developer diary below.

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Electronic Arts’ upcoming SSX reboot is set to cruise into stores in January 2012