Masaki Fujita, the director on Nioh 3, has revealed during an interview with PCGamer that the development team looked to Lies Of P for inspiration when crafting the game’s bosses and combat.
In addition to [Lies of P’s] solid action that requires careful use of guarding and evading, I really had a lot of fun in the battles against the bosses, who had a wide variety of designs. In particular, the bosses’ attack actions made full use of their distinctive designs, so it was great stimulation in giving me inspiration when thinking about the yokai actions in Nioh.
Naturally, Team Ninja also looked to its own efforts when working on Nioh 3, notably Rise of the Ronin, which proved valuable for building an open world. Fujita-san noted that players wanted “more to enjoy in exploration” and additional side quests, adding that the 2024 title proved there’s “a benefit to holding back on fantasy-like elements..”
“As to how we used these learnings in this game, I’d like you to explore the open field of Nioh 3 and see for yourself,” he added.
Meanwhile, Wo Long: Fallen Dynast also proved an influence to Nioh 3 in terms of how loot is a key part of the series’ appeal, with Fujjita noting “there’s a need to control the complexity of the game.” He observed that a number of players felt the relationship between the protagonist of Wo Long and their counterpart, Blindfolded Boy, was underdeveloped, resulting in the developer “go into more depth” in regards to how Nioh 3 portrays its relationship with characters.
Nioh 3 is out now for PS5 and PC. You can read our full review here.
[Source – PCGamer]
