Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the loading screens that have become synonymous with the company’s titles is just part and parcel of how Bethesda makes RPGs — a necessary evil, if you will.
Everybody who complains about them assumes that it’s done because we’re lazy or we don’t want to follow the modern thinking on stuff. The reality is the Bethesda games are so detailed and so graphics intensive… you just can’t have both present at the same time.
Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon
I can’t have the interiors of all these places loaded at the same time as the exteriors. That’s just not an option. And all the fancy tricks for streaming and loading and all that, you end up with hitching. So you’re actually better off stopping the game briefly, doing a loading screen, and then continuing on.
If you make a game that has less going on, it’s a tighter experience and not a [true] open-world experience. So it’s just one of those necessary evils, as it were, it’s not that anybody at Bethesda ever wanted to do it. We just didn’t have a choice, really, if the game was going to have the experience we wanted it to have.
Nesmith previously commented on a possible remaster of Fallout 3, stating that a modernised version of the 2008 post-apocalyptic RPG would need to improve on the original’s outdated gunplay. He also heaped praise on The Elder Scrolls IV: Oblivion Remastered, stating so much effort has gone into the remastering process that it could be called ‘Oblivion 2.0.’
[Source – VideoGamer]
