Hexworks has announced the Lords of the Fallen update 1.1.457 patch notes for your viewing pleasure, bringing with it another batch of multiplayer fixes.
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Multiplayer
- Fixed an issue that failed to show the new area prompt to both players in a co-op session at the same time.
- Fixed an issue that prevented both host and co-op partner from upgrading Sanguinarix on a new save without quitting the game.
- Fixed an issue that could cause players to gain invulnerability when attempting to revive a co-op partner while being hit by an enemy.
- Fixed an issue that could cause the co-op partner to become stuck in a teleportation loop if player host is underneath the water whilst in Umbral.
- Fixed an issue in multiplayer that would cause item selection UI to automatically move to the top when a co-op partner would purchase or sell an item in a shop.
- Fixed an issue in multiplayer that prevented a co-op partner’s crossbow to not reload automatically after rolling, whilst having the Inner Serpent Pendant equipped.
- Fixed an issue in multiplayer where the host didn’t receive any Vigor for defeating the invader in a Crimson Ritual.
- Fixed an issue in multiplayer that caused an invading player to not receive Vigor if the host player died from a status effect.
- Fixed an issue where co-op partner was unable to assist the host when killing enemies to progress Illuminator Aubrey’s quest in the Trial of the Three Spirits.
- Improved the multiplayer experience across all platforms for coop or invasion matchups. The overall experience now has less rubberbanding and should result in smoother gameplay overall.
- Fixed an issue that caused a fog wall to appear for co-op partner during the introductory cutscene for the Hollow Crow.
Collision
- Fixed a collision issue that allowed players to skip a part of Lower Calrath by accessing unintended areas near the droppable ladder in the Alehouse.
- Fixed a collision issue that could cause players to get stuck in an inaccessible area prior to the first Umbral puzzle in Lower Calrath.
- Fixed a collision issue that allowed players to skip a major part of Lower Calrath by jumping over a fence using Umbral environment next to the first Umbral puzzle
- Fixed an issue that could cause players to become stuck in Umbral environment after death in Axiom near the first Umbral puzzle in Lower Calrath.
- Fixed a collision issue that could allow players to gain entry to an unintended area while in Umbral in the cathedral in The Empyrean.
- Fixed a collision issue near the that could allow players to traverse out of bounds, and fall through the world near the kitchen in Manse of the Hallowed Brothers.
- Fixed a collision issue that allowed players to skip the Ruiner’s arena in Lower Calrath.
- Fixed a collision issue where players could get stuck behind a fallen statue near Leprosarium.
- Fixed a collision issue that could cause players to get stuck in the elevator room while the elevator descended in Pilgrim’s Perch.
- Fixed a collision issue where soulflayable Umbral effigies attached to Umbral platforms would have collision while in Axiom.
- Fixed a collision issue that could allow players to jump down a stone wall and fall out of the game world in Revelation Depths.
