Jeff Grubb has revealed on the GamesBeat Decides podcast that a cloud-based MMO currently in development at Mainframe is no longer being positioned as an Xbox exclusive title.
Grubb explained that the game will no longer be published by Xbox Game Studios, having previously revealed that it would live primarily in remote servers.
…it raised $23 million, not from Microsoft… and as part of that deal, from my understanding, they backed off of that agreement or any potential agreements with Microsoft, and this game will probably come out as a multi-platform game. It sounds to me like one was played off the other to try to increase the amount of money they might get here, and Microsoft was part of that…
According to early reports, the MMO will feature game mechanics that scale in terms of complexity, which means it may be possible to farm resources or craft on their mobile phones before hopping on a PC or console to take part in activities such as raids.
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Mainframes official website confirms it’s working on a ‘cloud-native MMO’ set in a “vibrant world with new ways to engage and connect with our friends.”
[Source – GamesBeatDecides]