The creator behind the Metal Gear franchise has revealed that the next chapter in the stealth-action series, Metal Gear Solid V: The Phantom Pain, won’t be as cut-scene heavy as past instalments.
Speaking at a Q&A session (via VG247) at his studio’s new Los Angeles branch this week, Hideo Kojima said that Big Boss’s latest outing will be told via a single, long camera shot without any cuts.
“We’re really trying to get the player perspective, so we’re not really gonna…even in the cutscenes we’re not going to cut the camera,” said Kojima-san.
Turn the page to see what else Kojima-san has to say on MGSV.
Written by – Mike Harradence
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“We’re really going to try to follow the same camera and have the smooth transition between cinematics and the gameplay.”
“It’s an open world, we’re not planning on adding as many cinematics,” he added.
MGSV: The Phantom Pain is a full sequel to the events of MGS: Peace Walker, and takes place in the year 1984. However, the game itself will contain a dedicated prologue chapter, Ground Zeroes, set nine years before, which sees Big Boss invading Camp Omega in Cuba on a hostage rescue mission.
Once awakened from his coma following the prologue events, our hero, now known as Punished Snake, forms a new group known as Diamond Dogs and infiltrates a region in Afghanistan to seek revenge for the events depicted in Ground Zeroes.
MGSV is due out on PlayStation 4, PlayStation 3, Xbox One and Xbox 360. A release date has yet to be announced.
Stay tuned to PSU.com for more information.