Minecraft Minecraft update Minecraft Update 2.32 Mojang News PS4

Minecraft Update 2.32 Adds A Major Slew Of Bug Fixes

The Minecraft update 2.32 patch notes have been announced by Mojang, which comes packing a slew of major bug fixes. You can read up on the latest Minecraft update below to see what’s new.

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Changes:

New achievements screens are now available on Windows 10 ARM-based PCs

Fixes:

Performance / Stability

Fixed a crash that could occur when using Character Creator

Fixed a softlock that could occur when on the Realms world slots screen and the internet connection was lost

General

Fixed an issue causing Marketplace downloads on Nintendo Switch to fail after entering and leaving a world

World settings are now carried over on to Realms when replacing worlds

Gameplay

Fixed a most unfortunate issue that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal (MCPE-28765)

Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs (MCPE-128372)

Players can no longer eat food at full hunger in Survival mode (MCPE-60807)

Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals (MCPE-129861, MCPE-128799)

Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle (MCPE-121708)

Vanilla Parity: Players are now able to activate Elytra gliding while moving upward (MCPE-59580)

Mobs

Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and then releasing them (MCPE-137158)

Bees now spawn properly in the world (MCPE-132195)

Mobs no longer casually stroll into open flames (MCPE-23835)

Villagers can no longer spam doors open and closed (MCPE-28055)

Cartographers now more consistently give new maps on all platforms

Improved mob pathing around partial blocks (MCPE-127381)

Armor no longer renders on Pillagers and Vindicators, but the mobs are still granted armor effects (MCPE-74242)

Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they’re not attacking on older Resource Packs (MCPE-123229)

More mobs will now spawn underground in the Overworld

Fixed failure to render Leads when attached to mobs out of view (MCPE-63931)

Iron Golems now spawn only on solid blocks (MCPE-140145)

Blocks

Falling Stalactites are now offset properly to avoid interacting with entities outside their intended hitbox (MCPE-132772)

Beehives now generate in the world facing South

Trapdoors now rotate correctly when loaded from a Structure Block(MCPE-66933)

Powder Snow no longer disappears when looking at it from a distance (MCPE-127565)

Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them

Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior (MCPE-140659, MCPE-140660)

User Interface

Riding an animal now displays the correct button prompt when playing with non-touch controls

Using Dye on Signs that contain formatted color text will now overwrite the formatted color text

Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed

Altered the message that is displayed when players change skins in-game (MCPE-92772)

Fixed an issue where the D-pad and directional keys could not be used to navigate in certain parts of the user interface (MCPE-132826)

Fixed an issue where an error message could be shown after suspending the game on the Achievements screens with Screen Animations disabled (MCPE-132269)

Fixed an issue where an obscure game rule was added to Settings (MCPE-139025)

The sign in text on the main menu no longer overlaps the Marketplace button

Added space between tab title and the word ‘Tab’ for text-to-speech on Settings screen

Added a “More Info” button to the sign in error screen

Realms

All changes to settings made on new worlds before creation are now transferred to the world after creation

Character Creator

In Character Creator, tweaked color tint for the default Steve skin to match default Steve (MCPE-120818)

Back appearance pieces will no longer cover the left and right arrows in the profile screen

Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room

Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile (MCPE-139022)

Skins that are equipped from Marketplace while in-game now apply to the player’s character

Commands

Education Edition items are no longer shown as an option when using @e[type=] (MCPE-78363)

Command Blocks with ‘Needs Redstone’ and a non-zero ‘Delay in Ticks’ will now execute only if they remain powered for the delay duration (MCPE-74281)

Fixed alignment of the sidebar display from the ‘/scoreboard’ command when text length changes

Fixed the ability to summon experience orbs via the ‘/summon’ command (MCPE-130835)

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for 1.17.40 are available for download with new resources, behaviors, and documentation

Resource Pack Template: aka.ms/ResourcePackTemplate

Behavior Pack Template (Includes documentation): aka.ms/BehaviorPackTemplate

Fixes

Fixed display only entity destruction in chunk discard scenarios

Fixed a bug that caused animations to be restarted when changing render controllers

Data-Driven Blocks

Updated documentation for the Block Rotation component

Updated documentation for ‘BlockExplosionResistance’

Added required toggles to documentation and to content error for block components

Graphical

Added a content error for using a material but not providing the required number of textures to the render controller

Molang

Fixed ‘item_remaining_use_duration’having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)

Add new compile errors for expressions like ’text’ + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)

Molang expressions that contain capital letters are properly evaluated now

‘query.get_equipped_item_name’ will now recognize Sea Lanterns (MCPE-67893)

Added new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40)

GameTest Framework (Experimental)

Renamed method ‘succeedWhenBlockTypePresent’ to ‘succeedWhenBlockPresent’

Fixed a bug where property id would return “Unknown” for custom entities (MCPE-137786)

Identifier strings returned from property id now include the item’s namespace

Updated the GameTest Framework interface and added a new SimulatedPlayer capability:

Added ‘SimulatedPlayer’class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details

Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer

Added function

removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void

mojang-gametest.Test type

Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)

mojang-minecraft components

Component ‘inventory’now works with Player inventories

GameTestSequence

Removed method ‘thenWaitWithDelay’

Added method ‘thenWaitAfter(delayTicks: number, callback: () => undefined)’- After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution

Player

Fixed a bug where the location property would return an incorrect height for players

Added property ’id’

Block

Replaced method ’getLocation’ with property ’location’

Replaced method getPermutation with property ’permutation’

Replaced method ’getType’ with property ’type’

Replaced methods ’isWaterlogged’ and ’setWaterlogged’ with property ‘isWaterlogged’

Replaced method ’getBlockData’ with property ’permutation’

Replaced method ’isEmpty’ with property ’isEmpty’

Removed property ’canBeWaterlogged’

BlockType

Replaced method ’getName’ with property ’id’

Replaced method ’canBeWaterlogged’ with property ’canBeWaterlogged’

BlockPermutation

Replaced method ’getType’ with property ’type’

[Source – Minecraft]