Mortal Kombat 1 Mortal Kombat 1 June Patch Notes NetherRealm Studios News PS5

Mortal Kombat 1 June Patch Notes Reveals Adjustments For Homelander, Peacemaker & Reptile

NetherRealm Studios has released a new batch of Mortal Kombat 1 patch notes as part of the June hotfix, which implements a range of character adjustments for the likes of Homelander and Peacemaker.

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PC Steam & Epic Games Store

  • Added a new Graphics Setting to increase the 30 FPS lock on certain sections to 60 FPS, which is intended for users with High-End Hardware
    • The new setting to enable this is accessed via Main Menu > Settings > Graphics > Experimental > 60 FPS Mode: OFF (Default)/ON
    • Note that this setting will not affect pre-rendered movies and will be automatically disabled during Online Matches to avoid stability issues

General Fixes & Adjustments

  • Fixed several desyncs that could occur during online play if the game had been hot-fixed
  • Adjusted camera behavior when Homelander, Omni-Man, or Peacemaker are interrupted or hit high off screen

Character Specific Adjustments

  • Main Fighters
    • Reptile
      • Fixed damage scaling on Force Ball when not enhanced
    • Peacemaker
      • Human Torpedo & Enhanced Human Torpedo now hits High
      • Reduced base health value to 650 (from 700)
    • Homelander
      • Fixed canceling into Flight when grounded more than once in a kombo not consuming Super Meter
      • Fixed Jump Attacks during Flight be able to be canceled into Flight on block
      • Fixed not being able to breaker God Complex & Enhanced God Complex
      • Improved Punching Down linking into God Complex & Enhanced God Complex from Flight when it hits opponent near the top
      • Fixed issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was canceled from certain heights
      • Fixed rare issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was performed just as flight was about to time out
      • Fixed rare instances of some juggle kombos sometimes behaving slightly differently against Homelander with specific timing
      • The following attacks can no longer be parried by Dirty Trick
        • Kitana – Fancy Strike (Away + Front Punch)
        • Rain – Tide (Away + Back Punch) & It Pours (Back Punch, Front Punch, Front Punch, Back Punch)
        • Reptile – Kneet Trick (Towards + Back Punch, Front Kick)
        • Sindel – Shear Genius (Towards + Front Punch) & Off The Top (Away + Back Punch, Front Kick, Back Punch)
        • Ermac – Dragged Under (Front Kick, Back Kick)
        • Peacemaker – Gutshot (Away + Back Kick) & Pinky Toermenter (Down + Back Kick)
        • Quan Chi – Skeleton Jacker (Towards + Back Punch, Front Punch)
      • The following attacks can now be parried by Dirty Trick
        • Ashrah – God’s/Demon’s Wrath & Dark/Light Ascension
        • Baraka – Baraka Barrage, Stab Stab, & Chop Chop
        • Havik – Twisted Torso
        • Kenshi – Quick Slice (Jump Front Punch in Sento Stance), Upper Gash (Jump Back Punch in Sento Stance), Ancestral Guard, Soaring Sento, & Teamwork
        • Kung Lao – Kung-Kussion & Shaolin Shimmy
        • General Shao – Power Strike
        • Smoke – Vicious Vapors & Smoke Bomb
        • Peacemaker – Coming Through! (Towards + Back Kick, Front Punch)
        • Homelander – Grounding Fist from (Air) Diabolical Dash & Soaring Strike from Diabolical Dash
  • Kameo Fighters
    • Cyrax
      • Fixed canceling into Horizontal Kopter Chopper from Kopter Chopper not using Kameo Meter
    • Khameleon
      • Reduced pushback on block of first 2 hits of Roll & slightly reduced the pushback on block of the last hit
      • Reduced base health value to 250 (from 300)
    • Janet Cage
      • Slightly increased combo damage scaling on Hop Punch & Hop Skip Punch

[Source – Mortal Kombat 1 June Patch Notes]