Multiversus MultiVersus Update 1.07 News Player First Games PS4 PS5

MultiVersus Dishes Out Balance & Rift Changes In Update 1.07; Read The Full Patch Notes Here

Player First Games has issued the MultiVersus update 1.07 patch notes for you to digest, which implements a number of balance changes as well as adjustments to Rifts. You can read the full details below.

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General Bugfixes

  • Fixed an issue preventing characters from being able to branch into their neutral dodge from other actions
  • Fixed an issue where some players were seeing a “Matchmaking failed” message erroneously
  • Fixed an issue where players who were partied up would sometimes be sent to non-optimal server locations

Rifts

Techno Terror Rift

  • Node 10b
    • Player lives increased from 2 to 3

Age of Smith Rift

  • Node 7
    • Reflect damage mutator removed
    • Batman ally added

The Megalodog Rift

  • Node 4a
    • Banana Guard ally added
    • One additional player life added
  • Node 9a
    • Banana Guard ally added
    • One additional player life added
    • Difficulty scaling reduced 30%
  • Node 6b-9b
    • One additional player life added in each node
    • Difficulty scaling reduced 30%

Characters

Legend:
+ = Buff
= Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.

Agent Smith

  • General
    • ~ Jump frame data and input requirements standardized to match the cast
  • Ground Side Attack 1
    • – On-hit jump branch window delayed 12 frames

Iron Giant

  • Rage Mode Ground Down Attack
    • * Fixed an issue where the repeat-move lockout was not applying correctly
  • Rage Mode Air/Ground Up Special
    • – Knockback reduced to 1800 from 2150
    • ~ Now only hits enemy fighters one time instead of vacuuming fighters into the final hit
    • ~ All three hits now deal the same knockback and damage as the final hit

Taz

  • “Iron Stomach” Perk
    • * Fixed an issue where Taz could not pick up his own anvil