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MX vs. ATV Reflex announced for PS3

THQ today announced the development of MX vs. ATV Reflex for PlayStation 3, Xbox 360, PlayStation Portable and DS for release in Holiday 2009. Developed by Rainbow Studios, MX vs. ATV introduces physics that allows for real-world terrain deformation and an intuitive, dual-stick control scheme.

“The MX vs. ATV franchise consistently sets the bar for excellence in the racing genre, offering gamers, racing fans and mainstream consumers an immense variety of content and cutting-edge physics,” said Brian Coleman, vice president of global brand management, THQ. “MX vs. ATV Reflex takes the core elements of the franchise to the next level.”

“Rhythm Racing 2.0 is the most advanced physics engine Rainbow Studios has ever created, and is an all-inclusive framework that characterizes the essence of MX vs. ATV Reflex,” said Nick Wlodyka, general manager, Rainbow Studios. “We’ve combined the fluid Rider Reflex control system with ever-changing, real-time terrain deformation to create an experience that will immerse gamers in the rhythm of a race like never before.”

Check back for more on MX vs. ATV Reflex as it develops.